Hey, Mom! The Explanation.

Here's the permanent dedicated link to my first Hey, Mom! post and the explanation of the feature it contains.

Also,

Sunday, October 26, 2025

A Sense of Doubt blog post #3904 - "It's the End of Easy Company!" - COMIC BOOK SUNDAY HODGE PODGE FOR 2510.26



A Sense of Doubt blog post #3904 - "It's the End of Easy Company!" - COMIC BOOK SUNDAY HODGE PODGE FOR 2510.26


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from Brevoort

#111: I Would Like To Feed Your Fingertips To The Wolverines

May 12, 2024


Kurt Busiek

Are you suggesting that the "Xavier" in those Korea scenes was meant to have been just some random G.I., who witnesses the creation of the Juggernaut and escapes to tell the story? If so, that would make sense, though it's kind of bland -- and it still leaves Xavier's loss of his ability to walk kind of unfinished, since you'd expect to see Kirby show a hospital scene or something, to get some greater impact out of it.

Or did Stan make Jack rework those pages, showing Xavier in the scene because of the Lucifer thing?

I hadn’t gone back and looked at the issue, Kurt, but that car crash was pretty clearly staged in such a way that Xavier was meant to have lost his mobility as a result of it. My guess would be that Lee had a conversation with Kirby, and possibly even threw out some pages showing the aftermath of the accident—enough so that Jack included Xavier in the Korean War sequence. As the accident happens at a page turn, it seems likely that the next page was reworked or redone. I have a copy of the upper portion of that page with Jack’s border notes, though, and none of it mentions the loss of Xavier’s ability to walk—so possibly it was all just a strange coincidence. Also, it’s not impossible that, moving as fast has he was in those days, that Kirby just plain forgot that Xavier should be wheelchair-bound by that later sequence. Or that figure, whose face is never seen clearly, was initially drawn to be just another G.I and Stan decided that it was Xavier.

Behind the Curtain

.It should come as no surprise that the covers on assorted Marvel comics are among the most scrutinized images in the line, and they’re often reworked and adjusted right up to the moment where they’re sent to print. Case in point:




What you see above is the cover to INCREDIBLE HULK #102, the first issue featuring the character as a solo headliner after years being half of TALES TO ASTONISH. As you can see, Marie Severin drew the initial cover image at the left, but it was substantially altered once it eventually left house. The image is essentially the same, but the details have been changed. The big Hulk head and hands have been completely redone, as has at least one of the interim steps in the transformation from Bruce Banner. The third Banne’s arm has been tucked in as well and a bunch of the background radiant lines eliminated so that the key elements of the cover image silhouette well. Publisher Martin Goodman believed that the cover was what sold the magazine, and his philosophy was that all of the important information had to be clearly visible from across the room, or else the cover was worthless.


A Comic Book On Sale 60 Years Ago Today, May 12, 1964




As the Marvel line was starting out, editor Stan Lee wasn’t one to rest on his laurels. In particular, there were titles and strips that seemed to struggle, unable to find their footing. In those instances, Lee would continue to mess around with the strip—sometimes changing costumes and even powers, or bringing in new co-stars to attempt to broaden the appeal of the strip. This was the case of the Human Torch solo series appearing in STRANGE TALES. Doing a Torch solo series seemed like a safe bet given the character’s popularity during the Golden Age of Comics. But without Jack Kirby, who only did a couple of stories along the way, the feature felt like a watered down version of the much more accomplished FANTASTIC FOUR. This eventually led Lee to bring in the Thing as a regular co-lead with this issue, really making it akin to a second FF series. But this didn’t really help matters, the stories were still pretty weak sauce, and the feature ran out of steam less than a year later, giving up its spot to Nick Fury, Agent of S.H.I.E.L.D. This Human Torch story is notable for one other thing as well, it’s the last Torch story drawn by the character’s creator Carl BurgosCarl was a mainstay of the Marvel Bullpen in the 1940s and 1950s, and Lee had tried him out on a few of the new Marvel super hero strips. But Burgos either didn’t have the storytelling chops that Lee needed or else he didn’t want to put in the effort to do most of the plotting on the stories. Shortly hereafter, he’d file suit to attempt to get the copyright to his creation back, an effort that would fail. But there was a second feature in STRANGE TALES as well, and that second feature had ben growing in popularity. That was Doctor Strange, who had shown up in several issues without any fanfare, not mentioned on the covers or anything. But thanks to the visual panache of Steve Ditko, the strip was visually striking and the character grew in popularity. By #123, he had started being featured on the covers, as he was enough of a draw to be worth spotlighting. In this particular issue, Lee had another reason to showcase him: the fact that the villain in this story was Loki from the Thor series, and the God of Thunder himself would be making an appearance. Thor was the number three feature in the line, behind only FANTASTIC FOUR and AMAZING SPIDER-MAN, and so it’s likely that Lee figured that showcasing Thor and Loki on the cover was likely to bring in some readers who might otherwise ignore the issue.

https://tombrevoort.com/2024/05/11/bhoc-origins-of-marvel-comics/


BHOC: ORIGINS OF MARVEL COMICS

Christmas 1978 was a huge comic book windfall for me. Whereas in years past I had filled my wish list with an assortment of toys, starting here, I would instead begin asking for books on comics. ORIGINS OF MARVEL COMICS had eluded me for months, so much so that I eventually got to read the story I was most interested in from it, FANTASTIC FOUR #1, in the Marvel Pocket Books line.

But I still wanted a copy of ORIGINS proper, as well as the other three volumes then available in the series: SON OF ORIGINS, BRING ON THE BAD GUYS and THE SUPERHERO WOMEN. This Christmas, I got them all.

But even beyond the reprinted classic stories themselves, I was also very interested in the behind-the-scenes recounting of how these classic characters had been invented. In ORIGINS, each of the five chapters devoted to a particular early Marvel character featured a historic introduction written by Stan Lee. These write-ups are more fantasy than historic–in particular, Lee saves almost all of the creative credit for himself while underplaying the contributions of figures such as Jack Kirby and Steve Ditko, who are referred to merely as artists, men who carried out Lee’s creative vision. History has shown us that this wasn’t truly the case at all, and that Kirby and Ditko and others were far more central to the plotting of stories and the origination and development of the characters than this volume would lead you to believe. But for many years, this was the most formative text on the subject, and so its well-polished anecdotes–perfected by Stan at his many personal appearances over the years–came to largely be regarded as the genuine history. In 1974, this maybe didn’t seem like all that big of a deal, but today when these characters have all become worldwide icons, it’s a problematic and reductive recounting of their origins.

Perhaps because somebody associated with this book project realized that the earliest Marvel stories are a bit crude, a choice was made to back up each first appearance with a later issue that was more polished and developed. It’s a somewhat strange smattering of material, and apart from needing one-off installments that would be satisfying in and of themselves, it can be tricky in certain instances to figure out just why the stories in question had been selected. But if nothing else, it did showcase the swift improvement that was made to the line as it became successful and its creators could devote a bit more time to each installment. The issue of FANTASTIC FOUR that’s reprinted along with the first one is #55, also by Stan Lee and Jack Kirby, and it’s almost difficult to relate to both stories having been crafted by the same gentlemen. In just five years, everybody involved had gotten worlds better, at least in terms of defining the sort of stories they wanted to deliver and executing on them.

This volume also wasn’t above taking certain liberties. In its reprinting of INCREDIBLE HULK #1, the character was colored in his much more recognizable green hue, even though he had been depicted as grey in that inaugural issue. Stan at least points out this change in his introduction, and the cover to teh issue maintains the Hulk’s original color. This wasn’t a big deal, but it is indicative of the fact that this wasn’t really intended to be a history book, but rather a collection of classic stories with short interstitials that might provide some additional literary value. There really weren’t many books dedicated to comic book characters at this point, so ORIGINS and its follow-ups in many ways set teh template for what would follow.

Unless I miss my guess, I’m pretty certain that this copy of ORIGINS was where I first read the original origin of Spider-Man from AMAZING FANTASY #15. I know that I found it fascinating and weird, in that the wall-crawler was depicted as being far more spindly and wiry than I’d ever seen him before, even in the other early Steve Ditko stories that I had read in Pocket Books format. and this moment on the final page where Spidey’s eyes show through his mask as dots truly shook me. It seemed as though the bedrock of reality itself was shifting, so wrong did this feel to me. (Many years later, an overzealous reprint editor would white out those dots in a later reprinting, feeling similar to my childhood self. Note to future generations: don’t do this.) The contrast to the second Spidey story reprinted, an issue that was laid out by John Buscema, who wasn’t usually associated with the character, was marked.

As matters turned out, I wound up being sick for the Christmas of 1978, and so I wound up unable to do a whole lot more than just flip through my assorted treasures as the day went on. We would usually have made the trek out to my father’s brother’s house for a full-on Christmas celebration, but not that year–I kept everybody home that year. Not that I minded–I wouldn’t have wanted to risk my new books by transporting them along with us, though I doubtless would have attempted to do so. And indeed, within a year or so, I somehow wound up breaking the binding on my copy of ORIGINS OF MARVEL COMICS, snapping it between the Spider-Man section and the Thor chapter. Accordingly, I somehow decided that the best thing to do would be to mangle the edition further, chopping out each issue and hand-stapling it together into a makeshift comic book that I cold store with the rest of the titles featuring that character that I owned. The text sections winded up getting stuffed away in a drawer of my desk.

The reproduction on the stories collected in ORIGINS varied a bit in terms of their quality, often suffering from being shot from second generation stats that had heavied up a bit. This was a common problem with a lot of Marvel reprints of this era. One story that looked crisp was the first Doctor Strange story–and I was later told by Roger Stern that this was because, as the book was being assembled, nobody could lay hands on stat copies of the material, so they instead requisitioned the original art to this tale back from the Marvel warehouse where original art was kept, and shot the story from the original boards.

These books were majorly important to me in my growing development as a Marvel historian, despite their textual flaws. And also, as just a smattering of entertainment. I found that, in general, I tended to connect more often with the Marvel stories of the 1960s than the contemporary ones–something that I initially chalked up almost entirely to Stan Lee but eventually came to realize had as much or even more to do with Jack Kirby and Steve Ditko and their fellow. That’s the real damage that this volume did over time, making it just a bit more difficult to set the record straight on who actually did what.





285: hiring Ste

Hullo.

Forever Changes
Ex Crawling
Hashtags
Links
War
Bye


The end of X-Men Forever, so the end of Immortal X-men.

Also my last issue with Luca, who jumped aboard this coda – a nightmare job, for multiple levels. Picking up something as intricate as Immortal? Difficult. Doing it in the time he had? Murderous. He's very much Hope, heading across the wasteland, packing a gun and trying to kill this monster.

However, it's not just all Phoenix stuff. It's also the end of the whole Destiny/Mystique arc that's been bubbling on since at least issue 3.

Which is where we start. Here's the opening.

  

More details and the rest of the preview over here

Nearly there now. The last issue of Fall of the Powers of X would be next week. The week after is Rise of the Powers of X. And then, finally, on June 10th X-men 700 to wrap up Krakoa.


Also out today! DIE Scenarios volume 1 is shipping to everyone who pre-ordered, and the PDF is available to download instantly. You can also just buy it now if you haven't already. The hardcopy comes with a free PDF, and you can buy the PDF separately for a mere £7.50.

It's got three fully developed scenarios in it. Laurie O'Connel's Where The Vile Things Are has big folk-horror vibes and set in a discipline and cruelty heavy Summer camp, and really digs deep into showing how persona can be showcases. Nathan Blades I Go Infinite pushes the formalism, with players who are all professional collectable card game players, and a world-generation method which includes guides how to interpret any collectible card game into an encounter generator. My own Bizarre Love Triangles is basically the biggest DIE adventure I've ever written, a Hex Crawl format where you played people hung up on their past lovers. So Ex-Crawl. Yes, I know.

Folks are talking about it over at the DIE Discord, so if you're interested in DIE RPG, do consider popping in. Folks are very sweet.

Have I done a proper break down for how I constructed Bizarre Love Triangles yet? I don't think I have. I'll add it to a next one, as could be a fun exercise.

Here's the link to buy again – and it can also be ordered from your local comics/game shop too.


#newcomics

I'll write more about this when I next do my capsule review round ups, but I've started tagging my comics talk with #newcomics on Blue Sky. I'd encourage folks to do it as well.

I think we need more nuclei of conversation around books – what's new, what people are digging and so on. The advantage of a big two book is always there's a pre-existing fanbase to be part of. They're there, ready to chat.

(It comes with big disadvantages too, obviously.)

With the splintering of the online space, I think some attempts to try and do and let folks who want to know about stuff find one another is worthwhile. I was chatting with a friend who was arguing that traditional online marketing is basically worthless now. I suspect they're right, and there's two tactics there. One is to go the other route – more physical, more real space. The other is to try and rebuild an online community, in some way. Not easy.

The physical stuff isn't any easier. When there was the recent conversation from retailers who were doing poorly, the one story which stuck in my mind was that Covid simply broke the shop model – in a way which is similar how it broke small music venues. People don't go out for anything but big events and they don't hang anywhere, and comic shops run off people coming in regularly and so having more chances to be exposed to more comics.

That "footfall" ideas is true digitally. The more folk talk about a book, the more chances someone is exposed to it as an idea. I was never more aware of the weirdness of the world when WicDiv was taking off – the bigger it was, the easier it was to sell more books, by those mass dynamics.

I think of talking to a screenwriter I knew who put a big truth very simply – the real big reason people remake old stuff? It isn't primarily about the pre-existing fanbases (if it was, they'd only be re-making the stuff with huge fanbases, and they remake anything). The big reason is simply name recognition. If folks know the name, they don't need to be taught to remember the name. Re-making all the old stuff is just saving millions from the marketing budget. There's no reason for (say) the Fall Guy to be called the Fall Guy. It's mainly a budgetary concern.

The new has things cut out for it, basically. I've said before, but I think of how Andrew Hickey ends every single one of his 500 Songs podcasts – that word of mouth is the best advertisement for marginal indie works. It's the biggest deal. Even the biggest comics are indie works in the larger scale of things.

Also there's the awful truth about humanity which has shaped social media businesses – angry people interact more than happy people, so it's more profitable and viral to make people angry. This seems to be part of human nature. Which means that we, as people, have to be conscious about that and try to not just do what the bundle of nerves in our head wants to.

Me trying to do more little posts about things I've read is one way I've been trying to do that, and #newcomics-ing them is a way to encourage others to do it too.

Anyway – this was meant to be a one line post “I'm skeeting with #newcomics” to set up an essay down the line, and now I've written this little ramble through where my head is.

Of course, I'm absolutely putting the horse before the hashtag here. I've only skeeted one with it at the time of writing. Hopefully I'll have done more before the time I do this. Or maybe I'll RT some with the hashtag? Man, look at me writing stream of consciousness.

I'm not just thinking "a hashtag?" I also have a few other ideas along these lines, which I'll be exploring. The fun thing of being out of Marvel that I can turn more of my brain on this. I'm thinking physical as much as digital too.


  • I admire Keith Stuart for this one. He writes a Top 15 article of the greatest UK Videogame magazines of all time – a topic that could only provoke a knife-fight among games people of a certain age. How important the mags were is likely incomprehensible to anyone under 30 and not British and nerdy . I think my Amiga Power fanboyism is right at the root of so much I am as a creative, for example. I turn up in the article, because when Keith said he was doing it, I was passing through twitter, and despite basically being retired from the site, it was enough to make me actually post saying if it's Edge, it'll be war.
  • It was Edge.

I said I'd try and give a bit more context to a bewildered non-UK person about this, I suspect I better try. For old time's sake, I will don the sweaty mask of games-journalism-me. Yeah, that guy.

Why Edge is fundamentally evil? It's a choice between "Edge is games journalism's equivalent of comics embarrassingly rebranding themselves graphic novels", "Edge's reputation exists due to the annihilation of generations of writers' identity and bylines" or "hiring Ste".

First: “"Edge is games journalism's equivalent of comics embarrassingly rebranding themselves graphic novels"

It's an industry mag – to make the industry feel better about itself (look at the paper stock! We're a real art form!) It has been, in most periods, relatively dry. I remember the first time I wrote for them, and asked a more experienced editor what to do – and they said "write what you'd do for PC Gamer, and cut the jokes". Edge cut the jokes because we were insecure about games, not getting the best cultural writing has always been witty and playful. The Radiohead fan in you is just wrong. A well-turned funny sentence is a sign of intelligence, not a rejection of it. To use Amiga Power's J Nash's line, Funny need not mean Joking.

It's sold to people who would like to think they were part of the industry, or aspire to be. But magazines aren't part of the industry. They're about the industry, and so – at the heart – at least partially antagonistic to it. That the industry loved Edge as an object so much is the reason why you fundamentally couldn't trust it. It wasn't on our side. It was on their side, and sold to the part of you which wanted to be inside the magic circle.

They pulled it off. The magazine is beautiful. It always has been. Back when they started, they did things no-one else was doing . They were absolutely ground-breaking. I looked at it suspiciously the whole time I was doing so, but I bought Edge for the first 65 issues or so. Know your enemy.

Yes – important to get the subtext here: this whole little essay is about the narcissism of small differences.

I think they're a brilliant magazine in achieving their goals. I just disagree with their goals.

I suspect Gandalf would be really impressed with what Sauron did to pull the one Ring together.

(The sort of nerdy reference which Edge would shy away from. Yet again, the aesthetic clash.)

I think think this whole reason is the one why it annoyed me most that Edge top the list – it's a list of the best UK videogame magazines and the one that is least like what a UK games magazine does is number 1. It is a fundamental diss of everything I loved about the British games press, the anomaly is hailed as the exemplar. The best isn't the ones which pushed the format to breaking point– Amiga Power, for example. The one which hated the format

It's as if a list of great Disco Records put a prog one on top.

As an aside, and pulling the mask off for a second, the real problem with a list like this is that Edge's sheer length of publication. Like PC Gamer, it's existed way longer than anyone ever thought a game mag could go on for. Most game mags live for 5 years, tops – a generation. Even in five years, mags have different periods - early Crash was hugely different from late Crash. Edge has had a series of golden ages – some I liked more, some I liked less. Keith calls out the early 2000s as one of them, and I'd agree – that magazine was electrifying.

That change across the years leads to my second point : “Edge's reputation exists due to the annihilation of generations of writers' identity and bylines”. That's something they've stepped away from – I understand there's lots of bylines in Edge now, which is a great thing. However, for all those years, they had none, and everyone was concealed behind the imperious Edge. Now, I do get it. There's clearly advantages to this – no-one can be targeted, the grandeur of an Edge opinion, when they started no-one else was doing it, complete rejection of the personality-forward school of brit games journalism, etc.

Some of the best writers the industry has ever had have been Edge writers. They came there, as it was the only place to be self-consciously serious about games. That early-2000s golden age I mentioned? No bylines, except the columnists, so even I – who was down the fucking corridor from them – had no real idea who wrote what.

I hate Edge as it hid them, took their brilliance and said it was theirs. I hate that for the same reason I hate the comic companies which hid creators' byline. It removes power from the creators and passes it to a company.

(I mentioned this on Blue Sky, and a freelance writer mentioned that they were told off for even including a list of articles they'd done for Edge on their website. That is some infuriating bullshit. Your portfolio matters.)

As a writer, all you ever have is your byline. All those great writers, in that period, made the Faustian deal – write for Edge, they will own your voice for as long as you're there. They did it as they loved games, and there really is nothing else like Edge in existence at the time. If I hadn't been indoctrinated by Amiga Power by this point, I suspect I'd have been tempted too.

(Instead, I did my best to warp PC Gamer to my own image, but that's another story.)

However, there's an irony. There's no magazine where I was less precious about my copy than Edge, in the relatively few times I wrote for them (Which is understandable, from Edge's perspective, innit? I said shit like this all the time when I was a games journo. This is not an endearing habit.) I didn't care, because I didn't have a byline. Once, they tweaked a score of mine once without asking, and added a last paragraph to justify it (breaking the whole review's cascading rhythm). You'd think I'd be furious. The few times that happened elsewhere, I hit the roof, and swore off working for the mag and told them so. They'd attached my name to something I simply didn't believe. With Edge? Whatever. Clearly it shows contempt for me, but really – I just don't care. The money spends either way.

(It's worth stressing, I'm not objecting to the change of score. A magazine gets to define what the scores mean, and what they give out. I don't decide what a 3/10 means – the mag does. When I was a section editor, I'd regularly call up a reviewer and tell them the score didn't match the review, so either they change the copy or the score. Normally downwards – there was a tendency for writers to throw out hyperbolic negative metaphors and still give a game 65% or whatever. The thing is: I called them and told them, and if they didn't want to change things, I'd have let them pull their byline. Not that they ever did, that I can recall. I digress.)

Back to the point: Edge became Edge because they kept the Edge writers in the cave, toiling away.

Which brings me to my third point – “Hiring Ste”.

I obviously initially wrote that as a joke, but now I've written all this out, I'm thinking of the truth of it. Ste Curran was one of the writers on the mag in that period I mentioned earlier. He was one of the people who made it sing, and did work which he deserved credit for.

He didn't get it. None of them got it. Edge got it.

I love the Edge writers. I wished there was a home in the industry for them other than Edge.

And now, the mask off: I have to say how delighted I was with Keith doing this. It's not as if I was tasked with writing a top 15 games mags of all time I wouldn't have included Edge, somewhere. Maybe beneath GamesTM? The world is hell, and it's been a pleasure to get properly annoyed about something so relatively unimportant in the larger scale of things. It almost made me miss games journalism. Almost.


Okay – with two rambles which went on longer than intended (the Edge one started as a 30 word entry in the links section). I'm going to try and keep this outro short. The length of the rest of the newsletter came from where I am with work. My main thing this week is working on the first issue of a new thing for Stephanie. I've written five pages or so, but I feel that I need to build up more pressure in my head before attacking the page more – it needs more intense concentration and velocity. Also, there's a lot of The Power Fantasy stuff flying around – lettering notes on issue 1, commissioning covers, chatting to Caspar about issue 2's scripts and so on. When you're launching two big indie projects simultaneously, the change of gear is actively derailing.

After I get today's bitty stuff out the way, I plan to basically write exploratively, letting the cast chat and get far more material than I need. It's a genre book, but it works on the same naturalistic approach that DIE did. You need to do that.

I mentioned the big exciting thing without stressing it – the lettering of The Power Fantasy #1. Now, there's always work to do after first lettering for an issue 1, but the main response was relief. And delight. It hits, and hits hard. The folks who've read it in this state seem excited by it – Chrissy was amazed by what Caspar has done, and noted that this is clearly Very Much My Bullshit but with a lighter touch than most my WFH manages. I think I agree. That's the goal. I'll talk more about that later, I'm sure.

Reading it, I was also struck by something else – I'd had the art and read it with the script, but it is significantly better and more effective as a whole integrated thing. Which is stating the obvious – it should be, right? That's why we sell it as a comic. However, it was so striking that it did make me think we were onto something here. The combination is where the power is.

Still – lots to do to perfect it. Lettering tweaks, choosing what information to add and remove, Caspar doing a few more art tweaks to turn a few dials...

The other big work thing is the continuing hearing voice-actors attack my script for the non-comics WFH thing, which is just amazing. I think I said this last time, but seeing highly skilled professionals do their job is everything. It's not even anything to do with them hearing what they do with my work – it's the specifics of acting and voice directing. If you ever get a chance to see someone do this, grab it.

I also ran a one-off game of death-metal-styled fantasy RPG Mork Borg last night, and the GM treat was playing a talking horse trying to prevent these horrible little men get killed by a Cannibal Warlock.

Speak soon.

Kieron Gillen
London
15.5.2024

IMAGE GALLERY










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- Bloggery committed by chris tower - 2510.26 - 10:10

- Days ago: MOM = 3769 days ago & DAD = 423 days ago

- New note - On 1807.06, I ceased daily transmission of my Hey Mom feature after three years of daily conversations. I post Hey Mom blog entries on special occasions. I post the days since ("Days Ago") count on my blog each day, and now I have a second count for Days since my Dad died on August 28, 2024. I am now in the same time zone as Google! So, when I post at 10:10 a.m. PDT to coincide with the time of Mom's death, I am now actually posting late, so it's really 1:10 p.m. EDT. But I will continue to use the time stamp of 10:10 a.m. to remember the time of her death and sometimes 13:40 EDT for the time of Dad's death. The blog entry numbering in the title has changed to reflect total Sense of Doubt posts since I began the blog on 0705.04, which include Hey Mom posts, Daily Bowie posts, and Sense of Doubt posts. Hey Mom posts will still be numbered sequentially. New Hey Mom posts will use the same format as all the other Hey Mom posts; all other posts will feature this format seen here.

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