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A Sense of Doubt blog post #3735 - Writing For Pictures and more by Warren Ellis - COMIC BOOK SUNDAY on Saturday for 2505.10
3600 days!
Writing For Pictures
Orbital Operations For 12 January 2025
ORBITAL |
WRITING FOR PICTURES |
I spent the early part of my career sitting at a table in an all-night burger bar. People knew they could still find me there at three in the morning, scribbling in a cheap notebook, fueled by chips and cans of Coke. Sketching out rough pages and stick-figure panels. Making sure, damn sure, that I wasn’t writing anything into a script that an artist couldn’t draw. Finding the picture. |
There’s a thing about comics writing that’s hard to teach, and writing for other media doesn’t necessarily teach it to you. The visual sense of the work. Finding the picture. |
Part of your job as a comics writer is to help find the picture for the artist. |
When you do it in screenwriting, they call it “directing on the page” and people get pissed off at you. When you don’t do it in comics, it makes your artist’s job harder than it needs to be. |
You need to be able to visualise every panel yourself as you write it. Some version of it. You don’t have to be Alan Moore and describe every element of a picture down to its smallest particle. It was either Dave Gibbons or Brian Bolland who described John Wagner / Alan Grant scripts as “a series of exciting telegrams.” Mostly, comics scripts are a letter to the artists - often including the colour artists - and letterer. |
(Your letterer will save your life more often than you can count. Be nice to your letterer.) |
And, most often, you’ve had conversations with your artists around the work before you write the script. Screenwriters can’t really talk with the director, the DP, lighting crew and actors before writing their scripts. In film, the script most often comes before everything else. In comic, it’s often the top of the middle part - there’s conversations and tests and outline versioning and design before you get to the actual script. On a thing I’m doing with an artist right now - he wants to call it PROJECT WEPT because he’s insane - there was literally six months of talking and design and notes and random thoughts batted around before I got down to writing the first thirty pages of script. And all that informs what goes into the script -it becomes conversational, and the script references things you’ve talked about beforehand. It would be a terrible, confusing read for anyone who isn’t us. |
(And, yes, you can absolutely talk to your colourist and letterer in your script. And outside it. Jordie was always part of the conversation on INJECTION, and there’s at least one sequence in there that’s only there because of Jordie: she wanted to do an autumnal scene, because she rarely got to do those colours.) |
No need to write your scripts with posterity in mind. You’re writing a letter to your co-creators (and your editor if there’s one in the mix). |
Mark Millar will do this thing in his scripts where he’ll tell the artist that this pic is “the greatest picture of X ever.” X being, I dunno, New York City, a mountain range, Superman taking a dump in the sun, whatever. In screenwriting, this used to be called “hyping the script.” In comics, this is a code: this is Mark Millar telling his artist to take all the space on the page, go absolutely fucking nuts and impress the shit out of everybody. This is the code for “this is your moment to shine and show everyone what you can do.” |
He’s found the picture and indicated that there’s no storytelling work to do beyond the description of the the required shot, so show off a bit. |
So how do you even write visually? This is why I spent years scribbling out rough pages in notebooks. Every panel has to achieve at least one of several different aspects of visual narrative. Sometimes it’s just exhorting an artist to draw the best ever picture of something. But mostly it’s finding the shape of a picture that tells a moment of the story, and suggesting that to the artist in a clear fashion. |
Also, never forget: you can be a complete arseache to everyone if you want. |
MOON KNIGHT, issue 1, as illustrated by the world-class Declan Shalvey: |
PAGE TEN |
There's a thing I want to try here. |
Pic 1 |
Is as tall as the page, but nudged in a bit from the left. The other panels on this page are PAGE-WIDE but set BEHIND this pic. And this pic is a straight-on shot of the ladder on the wall of the silo under the manhole, and MK climbing down. Which isn't that interesting, I know, but bear with me. At the bottom of the pic, there's a RED LIGHT mounted on the wall of the silo. |
(no dialogue) |
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Pagewide: a subway tunnel, train clattering down it, lights, be as abstract as you like. |
(no dialogue) |
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Pagewide: scabby pale tunnel dwellers and their underground shanty. F/G one of them cooking a dead cat on a spit over an open fire. (Random thought: you could even overlay this one over Pic 1 if you felt like it.) (You can make it a dead dog if you like, but people would expect that of me. We'd never get away with a dead baby. Also, it's hard to eat a whole one of those on your own.) |
(no dialogue) |
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Pagewide: dark and misty, we're in a metal corridor, weird pipes and cables and rusted, blackened Kirbyish machinery. Well spooky down here. I mean, really, down here, don't be concerned about realism too much. |
(no dialogue) |

lso, look how Jordie Bellaire makes the bottom third of the page pop with her colour choice of the machinery against the red light I asked for. Grey to grey, then half-red to orange, then full red to blue/green. |
Not going to hold that up as an example of brilliant writing, because it’s not, but it does illustrate something. Seeing the whole page is a skill comics writers have to learn. That’s what years of scribbling out rough pages does for you. |
The other thing is that, if you can’t make a panel work with stick figures on a notebook page, then there’s probably something wrong with the panel. Early on in my career, I saw someone ask for a fight-scene panel involving ten people. As one panel on a nine panel page. The artist kinda sorta made it work by going off-grid and shrinking several of the other panels down. But it didn’t really work. And if the writer had tested that page in a notebook first, I don’t think they would ever have scripted it. |
I’m already way over my usual word count, so I’m going to return to this with more specifics, ways to find the picture and why. Consider this an opening half-baked thought. In the meantime, here’s Wally Wood’s Panels That Always Work (link to full size). |

SHARED LINK FOR THE CONTENT ABOVE:
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Frozen Music On The Comics PageOrbital Operations for 20 October 2024 |
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All Shapes And SizesOrbital Operations for 3 November 2024 |
OPERATIONS | ||
COMICS SHOULD BE THE SIZE THEY NEED TO BE | ||
I found this in the office the other day: | ||
It’s six inches by nine, with a thicker stock cover and a newsprint-y interior of 24 pages. IT feels nice. That rough cardstock speaks of “authenticity.” | ||
As you can see here, the art itself occupies something like an A5 space inside that 6×9 page. | ||
The only person I’m aware of who’s doing 6×9 singles today is Craig Thompson with GINSENG ROOTS. Which is very good, if you haven’t seen it. If I’m wrong, please let me know. But there was a time when you’d find singles in different formats - Jason Lutes’ sublime BERLIN comes to mind. As does Alan Moore and Bill Sienkiewicz’ BIG NUMBERS, which was forty pages an issue in a ten-inch square format. I remember thinking it’d go next to my ten-inch EPs. | ||
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Oh! Talking as we were about grid work last week: BIG NUMBERS was on a twelve-panel grid, and look at how showy and exacting this is: | ||
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It’s one big fixed-POV image but time is flowing inside it. And the dialogue still has to flow from left to right, down one row, repeat, down one row, repeat. While the female figure starts at the top left, goes across and then down the right side to meet us at the page turn, and the male figure at the left of the second row gets up and stomps off through the last row. And yet it can all still read as a conventional left-to-right comics page. | ||
That is a fucking terrifying thing to attempt. No wonder it nearly killed Bill Sienkiewicz. | ||
Retailers were unhappy about the size, and I recall Phyllis Moore making an intemperate remark to the effect that if comics retailers wanted only standardised product they should stock cans of beans. And while I am entirely sympathetic to the awkward problems of racking, I think that if the writer of WATCHMEN and the artist of ELEKTRA ASSASSIN want to do a square book, you figure out ways to get that in front of people with cash. | ||
I’m sure there are still some people who think 6×9 is an outlier format, even though it’s the size of manga and paperback books. | ||
What I would love is a world where the formats of singles aren’t constrained to the US standard size. Where once again people can do comics in whichever size suits the work best. Iam told DSTLRY are working in a larger format, which is a wonderful thing. Some Image books have appeared in different sizes over the last several years. More of that. The constraints on format are largely imaginary. I have CD cases in six different sizes up here on the shelf, for god’s sake. | ||
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This is where digital comics did some good, and could still do more - THE PRIVATE EYE , using unconventional sizes in its digital serialisation, found a partner in Image to replicate that shape in print. I was delighted to see that, because I had dreamed of doing work in different sizes in digital (The A5 booklet! The Paradox Mystery size! The newspaper strip!) and then finding people who wanted to carry those formats over to print. (I would still love my own digital comics operation, but the logistics are beyond me.) | ||
If you’re ever in a comics shop, look around the shelves for the people who are doing it differently. That’s where you’ll find the good stuff. | ||
I discovered Chester Brown in the early Eighties - he used to send packages of his first zine, YUMMY FUR, to the Fast Fiction stand at the London comics marts. I’m betting I still have a few of those in storage somewhere. I was absolutely obsessed with YUMMY FUR back then. | ||
(Back in the days when dinosaurs roamed the earth, we called them “stripzines.” I think they’re probably still called “mini-comics” today.) | ||
I have the collected LOUIS RIEL around here somewhere. Of his post-YUMMY FUR work, I really only enjoyed RIEL and the unfinished UNDERWATER, both of which are worth your attention. | ||
I found this curiosity on Brown’s Wikipedia page: | ||
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Comics as editing suite. | ||
Singing And CryingOrbital Operations for 10 November 2024 |
ORBITAL | |
PEAK GRID AND COMPRESSING LIKE JASON BOURNE | |
I thought about this right after I sent the last newsletter, so I want to slot it in here. | |
Comics gridwork imposes a steady beat, that can then explode into an action or climax beat by breaking the grid or kicking out its walls to make a big panel. Walt Simonson’s STAR SLAMMERS graphic novel from 1983 (same year as Frank Miller’s RONIN, I think) did something different. | |
Here’s the setup. The Star Slammers, a race of warriors with limited telepathic ability, are being hunted by a great space fleet of bastards, and the only way the Slammers can win is to attain the possibly mythical state of “Silvermind,” where their entire race becomes a fully telepathically connected gestalt mind. And here we go: | |
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See that grid appear? A multipanel grid is the herald of a gestalt state. There has been pretty much no grid work in this book up to this point. | |
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Boom. The grid is the climax. | |
The book proceeds in grid to the end of the battle, and then reverts to Simonson’s usual quirky off-grid panelling. An utterly unconventional approach to grid work that fully serves the story. | |
While I’m on the subject of Walt Simonson, I want to show you one of my favourite things, which he did early in his career with lovely Archie Goodwin, the first person in American publishing to hire me. This is from MANHUNTER, a sequence of 8-page pieces from 1974. Some of you have seen this before, but what the hell. Here’s the setup: | |
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Now, they’ve only got eight pages, they have a bunch more story to get to after this event is resolved, and they’ve set up the situation, the environment, the players and got a big splash panel in there to capture your attention. Here we go: | |
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Completely clear storytelling. See how you follow the three panels in the bottom left down, then follow the line of burning petrol to the explosion, which takes you to the sound effect above it, which is on the same horizonal line as the first line of dialogue in the final, bottom-right panel. That in itself is clever engineering. | |
Now consider how completely fucking unfilmable the top half of that page would be. And how that jumping sequence of cuts makes THE BOURNE ULTIMATUM look like it wasn’t trying hard enough. It’s a remarkably stylish and elegant piece of compression, and in times past I have used it as a tool to explain just how much you can do on a page, especially if you detach yourself to any notion of comics as cinematography and just embrace what the medium can do for you. |
Making Comics WeirdlyOrbital Operations for 17 November 2024 |
OPERATIONS | ||
MAKING COMICS WEIRDLY | ||
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It must have been 1990-ish when I first discovered the work of Krystine Kryttre, in the collection DEATH WARMED OVER. That jagged dark crackling energy. Fell in love with it immediately. And it took me a while to realise how she achieved those weird panels. She worked in scraperboard. I think maybe it’s called scratchboard in America? | ||
You remember scraperboard from school art classes. You were given a black board and a little murder tool and you scraped away the black paint to reveal the white clay underneath. Which you had to blow away. And an hour later there would be a room of dizzy teenagers with oxygen starved brains from having to huff out all their tidal breath every three seconds. | ||
DEATH WARMED OVER was a great book. I remember being particularly struck by her memoir/memorial piece to her friend Dori Seda. But also these damn pages, a few of which are helpfully archived on her website (1): | ||
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Scraperboard! Who the hell executes an entire comic in scraperboard pieces? The woman’s a genius. | ||
You may have assumed there is a limited, agreed set of tools for making comics. Krystine Kryttre proves otherwise. | ||
This is early-career art from the Italian magician Liberatore: | ||
From Richard Corben’s intro to the Anglophone edition of RANXEROX IN NEW YORK in 1989: | ||
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Felt tip pens. That is some alchemical shit Incidentally, if you’re now moved to investigate the RANXEROX books, be advised they are extremely perverse. | ||
A million years ago I did a book called DV8 for Wildstorm, the first issue of which was the best-selling comic in America for its month. It had eight variant covers, which at the time seemed excessive and now seems quaint, and one of them was a cover by Liberatore secured by Scott Dunbier. | ||
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Anyway. Around the same time as DEATH WARMED OVER, I remember having a conversation with someone at Titan Books, who did the outsize JUDGE DREDD book collections. (I bought the very first one with a postal order when I was a kid!) Memory is hazy, but I guess we were talking about weird ways to make comics. And this person, whose name has been lost in the fog of memory, told me about issues they’d had with the covers of those DREDD collections. At the time, the covers were being alternated between Dave McKean and Bill Sienkiewicz, and it seemed to this person like McKean and Sienkiewicz were trying to outdo each other with how ornate and worked they could make their covers. Which was making the art more and more difficult to shoot for print. Until, one day, a cover arrived from Sienkiewicz, and it might have been this one: | ||
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Because it arrived in a crate and had to be connected to a battery. Because it lit up. The story was that Sienkiewicz had wired blinking electric lights into the cover. Which made it a nightmare to shoot for print because you had to catch the lights at the right second. | ||
I so want this partial memory of a story to be true. | ||
Making comics weirdly. The only rules are whether or not it will stick to the page. Carol Swain has done a lot of books using only pencil and charcoal: | ||
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Jon J Muth did a glorious, luminous adaptation of Fritz Lang’s M. | ||
And he did it weirdly (2): | ||
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Jon J Muth drew a graphic novel with silver. I am not overly worried about AI slopping over into this medium when there have always been people within the artform who make books with clay and silver. | ||
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- Bloggery committed by chris tower - 2505.10 - 10:10
- Days ago: MOM = 3600 days ago & DAD = 255 days ago
- New note - On 1807.06, I ceased daily transmission of my Hey Mom feature after three years of daily conversations. I plan to continue Hey Mom posts at least twice per week but will continue to post the days since ("Days Ago") count on my blog each day. The blog entry numbering in the title has changed to reflect total Sense of Doubt posts since I began the blog on 0705.04, which include Hey Mom posts, Daily Bowie posts, and Sense of Doubt posts. Hey Mom posts will still be numbered sequentially. New Hey Mom posts will use the same format as all the other Hey Mom posts; all other posts will feature this format seen here.












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