Hey, Mom! The Explanation.

Here's the permanent dedicated link to my first Hey, Mom! post and the explanation of the feature it contains.

Also,

Wednesday, June 10, 2026

A Sense of Doubt blog post #4132 - Reprint of #338 - Weekly Poem: "The Fish in Your Pocket"

Image credit - Chat GPT

A Sense of Doubt blog post #4132 - Reprint of #338 - Weekly Poem: "The Fish in Your Pocket"

Another reprint and officially a Writing Wednesday, which I thought I would skip.

I had AI make an image for me.

I was criticized not long ago asserting that this poem is a weird sex metaphor.

Though I can see why someone whose mind goes to sex all the time might think this, it was never my conscious intention with the poem. Sure, there's love themes and reproductive themes. But I was trying for something more about surreal juxtaposition of elements that do not belong together, like Magritte, than some allegory in which a fish is a penis and a pocket is a vagina.

But even if that interpretation can be made, and I see it, though it's a little bit of a reach: SO WHAT?

Those who criticized me for this perceived imagery have no vision, no taste, and no artistic sensibility beyond their myopia. I am happy to be free of interacting with their toxicity.

Thanks for tuning in.


LOW POWER MODE: I sometimes put the blog in what I call LOW POWER MODE. If you see this note, the blog is operating like a sleeping computer, maintaining static memory, but making no new computations. If I am in low power mode, it's because I do not have time to do much that's inventive, original, or even substantive on the blog. This means I am posting straight shares, limited content posts, reprints, often something qualifying for the THAT ONE THING category and other easy to make posts to keep me daily. That's the deal. Thanks for reading.

BLOG VACATION #1 - 2026 - Taking a blog vacation for a couple of weeks, until at least June 26th, 2026. Mostly reprints. A few simple shares (not that simple shares are out of the norm) and THAT ONE THING. Need time for other things.


Link to the original post I am reprinting below:

Thursday, June 9, 2016


Hey, Mom! Talking to My Mother #338 - Weekly Poem: "The Fish in Your Pocket"

Hi Mom, So many things to write about right now, but this is what I had planned for today, so I am going with it. There's been breaking news the last two days about a rape case at Stanford in which a boy was let off easy with a minimal sentence for a sexual assault of an unconscious woman.

Writerly Wednesday? There's no day of the week with even a letter "p" in it, so there's nothing to share alliteration with poetry. I want to make this a regular feature for a while, so I may plug it in, normally, on weeks when my step son does not graduate high school, which is all the rest of them, on Wednesdays. This week the feature supplants Throwback Thursday, which will probably go out Friday.

I used to fancy myself a poet. I took poetry classes at K and WMU. I taught creative writing at KVCC, and I participated in writer's groups. I tried to publish poetry and had some limited success. For a time, I carried a notebook with me everywhere and diligently filled it with scraps of verses and ideas for things. I still have a notebook near me at all times, but I also have technology and can use it in various ways to record and save ideas.

Eventually, I saw myself as a fiction writer more than a poet. I was still interested in poetry, though. I would read it and occasionally I would dabble in the writing of it. But mostly, for years now, I have not gravitated to poetry as a creative outlet, and I do not see myself as a poet.
And yet, I have all these poems that I have written. By no means, do I have several books worth.
But I could probably keep this rolling for well over a year as there are 70 poems in my poetry folder (though I suspect that there are multiple drafts of some and others are just not good enough to see the light of day).

I am sharing this poem without rewrite. I see ways I could revise. I have almost 30 years of sophistication and experience since I wrote it originally in 1986 or 1987. I see words I would change, lines I would drop, and various other changes I would make. Perhaps I will revise some day, but not today.

I wrote this poem at a time I was trying to experiment with incongruous things, inspired by surrealism's juxtaposition of contradictory or incongruous items, such as a steam locomotive barreling out of an empty fireplace hearth. When I struck upon the idea of a fish in a pocket, I had the idea for the love poem you can read here.

Clearly, I am WAY too in love with words and language and play clever word games with the concept. I have far too many darling phrases in this poem that I engineered the sentence structure simply to preserve, even though these phrases may not make sense or be necessary to communicate the core idea.

I liked the metaphor and its resonance with slippery, floppy, flaccid things. Merging wet images with aquatic creatures fulfilled particular interests of mine.

In the 1990s, I turned this poem into a mini-comic and had it illustrated. If I can find the digital files or ever get the urge to scan the whole thing (if I can find a copy), I may share this again.

I think when I wrote it that I made an attempt to give the poem some kind of structure. The stanzas are uneven and do not have a consistent number of lines. But each ends with a kind of couplet and the whole thing ends with a revision of that couplet form that is meant to remind the reader of a sonnet without following any of the rules of the sonnet. There's not rhyme scheme, but the poem employs quite a bit of sound in both alliteration and assonance that is definitely part of my love for words and some of the darlings that I created and could never part with. I am not sure what some of the phrases mean, though I do like the way the first lines of stanzas two and three mirror and create an expectation fulfilled at the end. This aspect may be the strongest part of the poem for me.

One thing that I found about the poem, now, 30 years after writing it, is that the vision I had for a fish in your pocket felt unique in the late 1980s but now in the 2010s, I was able to search the title on the Internet and find several images for fish in pockets, the best of which I shared up top.

And now, the poem... I hope you like it, Mom.

"FISH IN YOUR POCKET"
by Christopher Tower

If I were a fish in your pocket,
I would slide us through the sea
as easily as the drive to work, whispering
rhymes spun like eggs, oval smooth.
If I were a fish in your pocket, we would
meet hand in fin; paddle swim along the solemn
waterway broken only by the beached seals
and the lonely pride of turtles.  Were I pocketed
in your jeans, my fish smell could free your desire.

Would I flounder, flipper, and fidget,
a neighbor to lint and forgotten pennies
in your pocket?  Multiplying desire quickly
like salmon along the waterways of your thighs,
I would chortle like a dolphin mating.
We would cherish the wet slip of childhood yearnings.
I'd be capable as a Swiss Army Knife to heal
you, if I were a pocket fish.

Would I flipper, fidget, and flounder,
unraveled by pocket pressures?
If you join me, hand over fin,
to seaside, we can push the berthed mackerel
and walrus, swordfish and squid back to water.
And if I rest in your pocket, I can breathe
the inspirational hymns that bring you
to the coral church of fish.  Only beneath
glassy waves can we taste the supple
secrets where fish eggs are hatched not eaten.

If I were a fish in your pocket, I would unlace you,
succor and foray, filet and unemploy you.

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Reflect and connect.
Have someone give you a kiss, and tell you that I love you.
Talk to you tomorrow, Mom.
- Days ago = 340 days ago
- Bloggery committed by chris tower - 1606.09 - 10:10
NOTE on time: When I post late, I had been posting at 7:10 a.m. because Google is on Pacific Time, and so this is really 10:10 EDT. However, it still shows up on the blog in Pacific time. So, I am going to start posting at 10:10 a.m. Pacific time, intending this to be 10:10 Eastern time. I know this only matters to me, and to you, Mom. But I am not going back and changing all the 7:10 a.m. times. But I will run this note for a while. Mom, you know that I am posting at 10:10 a.m. often because this is the time of your death.
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- Bloggery committed by chris tower - 2606.10 - 10:10

- Days ago: MOM = 3996 days ago & DAD = 650 days ago

- New note - On 1807.06, I ceased daily transmission of my Hey Mom feature after three years of daily conversations. I post Hey Mom blog entries on special occasions. I post the days since ("Days Ago") count on my blog each day, and now I have a second count for Days since my Dad died on August 28, 2024. I am now in the same time zone as Google! So, when I post at 10:10 a.m. PDT to coincide with the time of Mom's death, I am now actually posting late, so it's really 1:10 p.m. EDT. But I will continue to use the time stamp of 10:10 a.m. to remember the time of her death and sometimes 13:40 EDT for the time of Dad's death. The blog entry numbering in the title has changed to reflect total Sense of Doubt posts since I began the blog on 0705.04, which include Hey Mom posts, Daily Bowie posts, and Sense of Doubt posts. Hey Mom posts will still be numbered sequentially. New Hey Mom posts will use the same format as all the other Hey Mom posts; all other posts will feature this format seen here.

Tuesday, June 9, 2026

A Sense of Doubt blog post #4131 - SoD Reprint of 1073 from 2018 - The Secret History of Dungeons and Dragons



A Sense of Doubt blog post #4131 - SoD Reprint of 1073 from 2018 - The Secret History of Dungeons and Dragons

Seemed like a timely reprint as tonight is Dungeons and Dragons night!

Thanks for tuning in.


LOW POWER MODE: I sometimes put the blog in what I call LOW POWER MODE. If you see this note, the blog is operating like a sleeping computer, maintaining static memory, but making no new computations. If I am in low power mode, it's because I do not have time to do much that's inventive, original, or even substantive on the blog. This means I am posting straight shares, limited content posts, reprints, often something qualifying for the THAT ONE THING category and other easy to make posts to keep me daily. That's the deal. Thanks for reading.

BLOG VACATION #1 - 2026 - Taking a blog vacation for a couple of weeks, until at least June 26th, 2026. Mostly reprints. A few simple shares (not that simple shares are out of the norm) and THAT ONE THING. Need time for other things.

The link to the original post I am reprinting below:


Wednesday, June 13, 2018



Of all the Dungeons & Dragons quests out there, finding a copy of "Palace of the Silver Princess" may be the hardest.
 
GETTY IMAGES
Hey, Mom! Talking to My Mother #1073 - Secret History of Dungeons and Dragons

Hi Mom,

Working to catch up on the blog, which seems to be a constant theme.

I want to get caught up and get ahead and start putting time into entries with more original content.

But goals are not always met.

In other news, I have considered ending the daily production of the Hey Mom feature at three years total, on July 6th 2018, which will get me to about entry 1095. It seems a shame to stop short of 1100, but then, I am considering retiring Hey Mom from daily production but not stopping daily production. Also, I am considering featuring Hey Mom at least once a week (Throwback Thursday) possibly twice a week.

I haven't made any decisions yet.

Meanwhile, this article caught my eye, and since my posts about Dungeons and Dragons tend to get more views, here you go. :-)


https://www.wired.com/story/racy-dandd-module-oral-history/

THE SECRET HISTORY OF THE RACY MODULE THAT ALMOST RUINED D&D

By Jim MCLAUCHLIN

AN EPIC DUNGEONS & Dragons campaign, any player will tell you, can take many hours. It’s not just a few rolls of the dice. Yet there is one D&D quest that’s more difficult than even the most fiendish homebrew game run by the most sadistic dungeon master: Finding an original copy of the module known as "Palace of the Silver Princess."
"Palace" wasn’t your typical pre-packed, ready-to-play D&D module. It had dragons, sure, but it also featured an illustration of a woman tied up by her own hair—not too family-friendly, especially considering that the vaguely erotic image came at a time when parent company TSR was trying to get the role-playing game out of hobby shops and into big toy stores. The module was yanked almost immediately, doomed to become a piece of fabled D&D lore.
"Palace of the Silver Princess" began its life in 1980. Back then, the RPG was on the ascent, becoming the new hip thing on college campuses. It was also starting to attract the attention of religious groups and worried moms who painted D&D as a literal tool of the devil. So even as the game was on the rise, life at TSR headquarters in Lake Geneva, Wisconsin was plagued with fears that moral outrage could end the good times at any moment.
And so, to ensure Dungeon Module B3 never became the spark that started that blaze, it was scrapped. Now that D&D is once again cool, we asked some TSR veterans to recount the story of what really happened with "Palace of the Silver Princess." Like all good adventures, the story involves sex, blood, and thievery. And a backhoe.

The Beginning

What became the “Palace of the Silver Princess” started as a project created by writer Jean Wells in 1980.
Kevin Hendryx, TSR game developer and designer, 1980-81:In essence, the philosophy of management [at that time] was that it was better to have anything to sell today than something of higher quality later, because the market was so hot and the demand so great that TSR was losing money by any delays. So crank out that product and damn the torpedoes.
That sort of outlook in TSR’s flush days was the poison that caused problems like a B3 module, and got up the nose of the product development people.
Lawrence Schick, TSR game developer and designer, 1979-81: Upper management regarded employees as second- or third-class citizens. They were obnoxious to work for. They were in another building uptown; we were downtown. Off by ourselves, it was a fun place to work. But management was high-handed, and not much interested in feedback that contradicted what they had in mind.
Kevin Hendryx: We had a very us-against-them attitude. As much as we were hot-headed little snots and not always the most professional, management was not the most professional either. Most of them were new to being in positions like that. They tended to treat it like a game, like we were just non-player characters being moved around the board.
They were warned. But management did not take these things seriously until the ["Palace of the Silver Princess"] module had been printed and somebody at the other office actually looked at it and flew into a fury.
Why the warnings and strong reaction? The original B3 module featured "The Illusion of the Decapus," a S&M-styled illustration showing a woman bound by her own hair and tortured by nine demonic-looking characters. And in a time when the "Satanic Panic" was gaining momentum, claiming that D&D was a gateway to devil worship, the image posed a very real threat to the company's bottom line.

The illustration that caused all the fuss: "The Illusion of the Decapus."
 
TSR



Kevin Hendryx: They didn’t want anything that could be seen as or interpreted as in bad taste. They didn’t want anything that could be held up on a TV screen with someone saying, "Parents of America! Look at what your children are reading and playing!" An illustration like that was not going to fly.
The second problem? The original "Palace of the Silver Princess" had a full-page illustration the higher-ups couldn’t figure out at all. Management knew they were likenesses, and they thought they were being made fun of, but they weren’t sure.
Lawrence Schick: They were caricatures of people in development, not management. There were a lot of in-jokes in there. And if you aren’t "in" on the in-jokes, it can be easily misinterpreted. So it's perilous to do that sort of thing. If you didn't know who the caricatures were of, you might guess, and you might guess wrong.
Kevin Hendryx: The illustration alluded to recent terminations and employee unrest. Upper management was very sensitive about mutiny in the ranks at the time and took all these perceived slurs or snoot-cockings as an insult and a challenge.
The third problem? The module was navel-gazing pseudo-porn.
Bill Willingham, TSR artist, 1980-81: I was first to read the damn thing, and I was just shocked at how ridiculous it was. It was clearly the private fantasies of the author [Jean Wells, who died in 2012]. The Silver Princess character was also her persona in the Society of Creative Anachronism—a hauntingly lovely woman who destroyed hearts. I called it to the art director's attention, and we went upstairs to editorial and Lawrence Schick. And at some point Lawrence, being the head of creative, called over to the business side and said, "Are you sure we want to do this?" And someone from the business side essentially said, "Hey, my wife plays mahjong with her, and she’ll give me shit if we don’t let her do her module. Just publish it. Don’t give us any more crap about this."
Kevin Hendryx: Some of the people thought it was too suggestive. There was a lot of subliminal, Freudian-level erotica in there.
Bill Willingham: I used to call it "Phallus of the Silver Princess." It was unprintable. It was badly written.
Stephen Sullivan, TSR editor and artist, 1980-84: Jean kind of straddled two camps. She was a good friend of mine, and very friendly with most of the designers. But she was also kind of part of management, and she was a good friend of [D&D co-creator] Gary Gygax’s. So when Jean sent this through, it came through with the same edict as Gary’s modules, which was, "Don't touch this language."
So when this thing came through, and the development people wanted to edit it, Jean went to Gary and said—and I know I’m going to make this sound more harsh than it actually was—"They’re changing my stuff, tell them not to do it." And Gary reminded us all that we were not to change the designers’ word or intent in the work. We were just to proof it, do the production line, get it done. The artists didn’t want to work on it; it was so bad.
Kevin Hendryx: Most of us asked for our names to be taken off of it. That’s why you don’t see my name in the credits.
Bill Willingham: I quit TSR halfway through it. Someone else finished my illustrations.

Rolling the Dice

Ultimately, B3 was printed. It was given an orange cover and copies were distributed to the staff. Then chaos set in.
Lawrence Schick: There were some text passages that were deemed problematic. There was a tone to many of the illustrations, [staff artist] Erol Otus' in particular, that were darkly humorous in a way that management didn’t like. But they would have overlooked that if it wasn’t for that one illustration with bondage overtones. D&D was under attack by religious conservatives at the time, and TSR thought that releasing the original B3 would be just throwing red meat to the mad dogs.
Kevin Hendryx: My vague memory is that the module came out late in the week, management caught wind of it over the weekend, and by Monday, they were recalling it. They were seizing the warehouse copies and grabbing the undistributed stock. It happened very, very fast. One day they were handing out our office copies, and one day we were told that supervisors were collecting copies, telling people to turn theirs in. Most of us, having got a whiff of what was going on, were busy squirreling ours away.
The land rush was on. D&D was aboil in the zeitgeist, and everyone knew the "banned" module would be a collectors’ item. Editorial staff members hid their single copies, and rumors persist to this day that management liberated cases at a time. The print run was ordered destroyed.
Stephen Sullivan: I don’t know how many were printed. My guess is between 5,000 and 10,000. I do know someone—who I’m not going to name now—that had direct knowledge of what was going on. The person I talked to said, and I quote, "The modules were buried at the Lake Geneva landfill along with all the rest of Lake Geneva's trash. This I know for sure." And I know that they made sure that someone was standing there, watching them get buried, and that person was [late TSR handyman] Dan Matheson. Now whether they had to hire another backhoe other than the usual one that would have been there at the landfill, I don’t know. That’s been a persistent rumor for a long time.
Kevin Hendryx: I find it funny that management was so concerned about anyone filching copies of B3 that they had employees like Dan—who was a big, imposing bear of a fellow, burly and bearded—riding shotgun on the garbage dump. But I don’t think there was a sacrificial pit with glyphs of warding put over it. It was more mundane than that.

The Great Quest

The module was totally rewritten, and four offending pieces of art were replaced. A new version of "Palace of the Silver Princess" was printed, this time with a green cover, in 1981.
By 1984, copies of the original, orange-covered version started sneaking out, selling at auction for as much as $300. By the 2000s, copies were trading for $1,000-$3,000. A YouTube video references a Jean Wells-signed copy that sold for $5,860. Soon fans were starting quests to find more of the modules.
Stephen Sullivan: The rumor was that they buried them behind the [management] building out on Sheridan Springs Road. And this person who I’ve spoken to, who has more direct knowledge of their fate, says that they were definitely buried in the landfill along with all the other garbage.



Mark Finn, author of Chance of a Lifetime: I was a hardcore Dungeons & Dragons player back in the 1980s. When Bill [Willingham] was in Austin, we started a weekly meetup group for fiction writers. One day, when telling TSR stories, Bill said, "I'll tell you about the worst module we ever had to deal with," and … I didn’t even remember "Palace of the Silver Princess." But he launched into this whole thing, a backhoe, burying pallets of the module. The story bounced around in my head like a pachinko ball. For a brief moment, I thought, "We should go there! Dig ’em up! We should totally do this!" Ultimately, I chickened out. But I wrote the book.
You know, those are shrink-wrapped. I’ll bet they’re still there!
Stephen Sullivan: I suppose you could excavate the Lake Geneva landfill, like an archaeological dig. I suppose you could try.
TSR has largely made peace with its "Palace" past. The official D&D website even briefly had a full version of the original module you could download. And time provides perspective.
Lawrence Schick: I think that the reaction to the module is more interesting than the module itself. The actual content of it is only mildly eccentric by current standards. It’s more a matter of what a light it shines on the management reaction at the time, and the "Satanic Panic." It’s like Bigfoot, except the first edition of this module actually exists. It can be seen.
Kevin Hendryx: Too much of this gaming history is liable to be lost if journalists weren't recording at least a little of it. Thanks.
Mark Finn: It’s very inside baseball. You have to know what this is to go looking for it. That said, I’ve had more than one person give me some iteration of this story: "Hey, I heard about this crazy module they had to destroy. You know anything about that?" I love this piece of gaming history. Nice that you're giving it a folklorist's treatment.
Bill Willingham: I call shenanigans. You call this an oral history. But you’re writing this down. This is an oral history in the sense that foothills are made of feet, or that a tiger shark is part tiger, part shark. Come to think of it, that could be a cool D&D creature.


Upper management at TSR couldn't figure out if they
were being made fun by this illustration.
 
TSR

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Reflect and connect.
Have someone give you a kiss, and tell you that I love you, Mom.
I miss you so very much, Mom.
Talk to you tomorrow, Mom.
- Days ago = 1075 days ago
- Bloggery committed by chris tower - 1806.13 - 10:10
NEW (written 1708.27) NOTE on time: I am now in the same time zone as Google! So, when I post at 10:10 a.m. PDT to coincide with the time of your death, Mom, I am now actually posting late, so it's really 1:10 p.m. EDT. But I will continue to use the time stamp of 10:10 a.m. to remember the time of your death, Mom. I know this only matters to me, and to you, Mom.
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- Bloggery committed by chris tower - 2606.09 - 10:10

- Days ago: MOM = 3995 days ago & DAD = 649 days ago

- New note - On 1807.06, I ceased daily transmission of my Hey Mom feature after three years of daily conversations. I post Hey Mom blog entries on special occasions. I post the days since ("Days Ago") count on my blog each day, and now I have a second count for Days since my Dad died on August 28, 2024. I am now in the same time zone as Google! So, when I post at 10:10 a.m. PDT to coincide with the time of Mom's death, I am now actually posting late, so it's really 1:10 p.m. EDT. But I will continue to use the time stamp of 10:10 a.m. to remember the time of her death and sometimes 13:40 EDT for the time of Dad's death. The blog entry numbering in the title has changed to reflect total Sense of Doubt posts since I began the blog on 0705.04, which include Hey Mom posts, Daily Bowie posts, and Sense of Doubt posts. Hey Mom posts will still be numbered sequentially. New Hey Mom posts will use the same format as all the other Hey Mom posts; all other posts will feature this format seen here.

Monday, June 8, 2026

A Sense of Doubt blog post #4130 - Afterlife "Breather" - SoD Reprint of #3030 from 2023 - Music Monday


A Sense of Doubt blog post #4130 - Afterlife "Breather" - SoD Reprint of #3030 from 2023 - Music Monday

The other day as I contemplated my blog vacation, Facebook showed me memories from June 5th and 6th in past years, and since most of my posts are for my blog, it was list of old blog posts that I could reprint in low power mode.

Forgot about this song and this artist.

Great stuff.

Thanks for tuning in.



LOW POWER MODE: I sometimes put the blog in what I call LOW POWER MODE. If you see this note, the blog is operating like a sleeping computer, maintaining static memory, but making no new computations. If I am in low power mode, it's because I do not have time to do much that's inventive, original, or even substantive on the blog. This means I am posting straight shares, limited content posts, reprints, often something qualifying for the THAT ONE THING category and other easy to make posts to keep me daily. That's the deal. Thanks for reading.

BLOG VACATION #1 - 2026 - Taking a blog vacation for a couple of weeks, until at least June 26th, 2026. Mostly reprints. A few simple shares (not that simple shares are out of the norm) and THAT ONE THING. Need time for other things.


Link to the original post I am reprinting below:

Monday, June 5, 2023




A Sense of Doubt blog post #3030 - Afterlife - "Breather" - Music Monday for June 5th, 2023

Welcome to Music Monday for June 05, 2023 also written as 2306.05.

Music featured today comes from British electronic music producer Stephen Miller, aka Afterlife. Today's song "Breather" appeared on the album Simplicity Two Thousand, released in the year 2000 (duh).

This Afterlife is not to be confused with a metal band called Afterlife or a record label of the same name.

I came across this song the other day listening to a compilation by Phobos while randomly perusing my iTunes catalog.

It's the mood, it's the vibe, it's today's Music Monday song.

Thanks for tuning in.





Subatomic UK



Lyrics
Now I took what I want
But you find it
Everything has gone
Follows to my shadow
You wont follow in my plateau
I look into the sky
You try to catch me
I follow into the sky
You where once there
Now your not there
I went peace
Please
Do you feel me
When you swallow
Catch me down and i am
Breathing...
Breathing...
Scatting
As I swallow
Catch my eye
Seeing places far behind
In your city it fills me up
Clouds are falling to
Yeah I couldnt stop
I couldnt stop
I couldnt stop
Falling...
But i couldnt stop
I couldn't...
I follow shadows
Fill me up
Fill me up
Oh no no
Fill me up
Fill me up
Breathing...
Breathing...

Source: Musixmatch
Songwriters: Erik Wolkoff / Marius Hansen / Rachel Ann Lloyd / Steven Gordon Miller


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- Bloggery committed by chris tower - 2306.05 - 10:10
- Days ago = 2894 days ago
- New note - On 1807.06, I ceased daily transmission of my Hey Mom feature after three years of daily conversations. I plan to continue Hey Mom posts at least twice per week but will continue to post the days since ("Days Ago") count on my blog each day. The blog entry numbering in the title has changed to reflect total Sense of Doubt posts since I began the blog on 0705.04, which include Hey Mom posts, Daily Bowie posts, and Sense of Doubt posts. Hey Mom posts will still be numbered sequentially. New Hey Mom posts will use the same format as all the other Hey Mom posts; all other posts will feature this format seen here.

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- Bloggery committed by chris tower - 2606.08 - 10:10

- Days ago: MOM = 3994 days ago & DAD = 648 days ago

- New note - On 1807.06, I ceased daily transmission of my Hey Mom feature after three years of daily conversations. I post Hey Mom blog entries on special occasions. I post the days since ("Days Ago") count on my blog each day, and now I have a second count for Days since my Dad died on August 28, 2024. I am now in the same time zone as Google! So, when I post at 10:10 a.m. PDT to coincide with the time of Mom's death, I am now actually posting late, so it's really 1:10 p.m. EDT. But I will continue to use the time stamp of 10:10 a.m. to remember the time of her death and sometimes 13:40 EDT for the time of Dad's death. The blog entry numbering in the title has changed to reflect total Sense of Doubt posts since I began the blog on 0705.04, which include Hey Mom posts, Daily Bowie posts, and Sense of Doubt posts. Hey Mom posts will still be numbered sequentially. New Hey Mom posts will use the same format as all the other Hey Mom posts; all other posts will feature this format seen here.