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Sunday, April 19, 2026

A Sense of Doubt blog post #4080 - RPGs are either High Art or FanFic


A Sense of Doubt blog post #4080 - RPGs are either High Art or FanFic

Just a share today.

Busy with homework.

Thanks for tuning in.

https://oldmenrunningtheworld.com/role-playing-games-are-either-high-art-or-fanfic/

Role-playing Games Are Either High Art or Fanfic

Pieter Bruegel the Elder, who likely would have glanced out the side of his eye at this whole argument.

I was probably making a cup of tea, as I usually am.

I just stared into the middle distance and thought “all role-playing games are either High Art or Fanfic” with a force that made me know that it was fundamentally true – which meant, on some level, it must be fundamentally false.

All dichotomies are false. You can never take this too seriously, as it’s a classic The Map Is Not The Territory trap.

However, given a certain definition of Fanfic and High Art, I think it’s can be a useful map. When I say “a certain definition” I mean “Mine.”

Or, at least, the ones I’ve stolen.

Big caveat first: both are used in a purely descriptive way, with no implication of quality. High art is not high quality. Fanfic is not low quality. Both Fanfic and High art are things I love and applaud. I am using them solely to describe what the game is trying to do.

The definition of fanfic I find most useful is one I picked up from Elizabeth Minkel – and I hope Elizabeth will excuse my flattening of a more complicated position.

Wigs are a popular part of both fanfic people and high art.

In short: fanfic is literature plus community.

Specifically, community plus transformative literature – fiction that takes existing things and then does some more, in their own way, in the way they like it. There’s another caveat there, but it’s only going to come back right at the end of the essay.

The “community” aspect is important for various reasons, not least it drills down to what makes modern fanfic what it is. You can say (and I have said) that Inferno is just Dante’s Christian self-insert fic, and while that has a use and illuminates several truths, it also conceals other truths. It’s the sort of error people make when they say “superhero comics are the modern equivalent to mythology!” Yeah, it’s true, as long as you ignore all the things which make them clearly different things, using overlapping techniques, for different reasons, to different effects, in a completely different social system.

Modern fanfic is born of the proliferation of connected fan communities, the ability to share the work and corporate ownership of stories. If you just boil it down to “transformative works” it loses so much.

The point being: the vast majority of RPGs are fanfic. They start with the love of another work, that they want to make their own version thereof, and share it with a community. If fanfic is community (around a table) plus (improvised) literature, one can easily see the vast majority of what we think of as roleplaying games as fanfic.

The success of a fanfic RPG is born of the ability for players to scratch an itch. It is about a shared love and interest. It doesn’t matter if the world you’re in is originally designed. It doesn’t matter if the world is originally created by the players around the table. These games are about satisfying that fannish urge, and the design of those games about how they can best mimic and recreate the things which one loves in another piece of work.

Even if it’s actually itself. Those most successful fanfic works then become new things which create further fanfic. D&D started as a fanfic game about many other things. It became the thing which everyone’s D&D games are fanfic of.

To stress the point, fanfic is a descriptive term – in fact, a celebratory term. This is great. We all love this. In fact, the fanfic games often lead to some of the best design where they work out how best to create games that bring to games what one love in another form. The inspiration and the challenge is the point.

PBTA games and their families are especially good at this. Let’s take Brindlewood Bay by way of illustration. It’s a Murder She Wrote vs Lovecraft mash-up – immediately illustrating that a concept doesn’t need to exist in another genre to fall under fanfic. The game finds mechanics which both add creeping horror to the improvised-no-set-solution mystery system, which leads to a game which follows the structure of a genius detective inevitably solving a mystery. This is all really smart design.

I think that most roleplaying games are living fanfic. Literature we love in a community around the table who also loves it is absolutely the point and the joy. Most games are fanfic. Shout it.

The highest form of art is pushing someone off the top of a carriage, as demonstrated here.

“High Art” is actually simpler, and needs less detail.

The fanfic games are about a community gathering together with a game which lets them have a shared experience of akin to something they love.

High Art games are ones where the game exists to embody the perspective of a designer about something they want to communicate and share with a community who’ve gathered to have this experience. Their appeal is not derivative or transformative works. Their appeal is whatever their appeal is.

A High Art game is one where the designer has something to say, and works out how to structure a game to do whatever they want to do. You may be able to say “if you like this sort of thing, you’ll like this” but you won’t be able to say, “If you like this thing, this is what you need to play to scratch this exact itch”.

To boil it all down?

Fanfic games are primarily inspired by works of art.

High Art games are primarily inspired by the designer’s life.

Let’s do some examples from my own games.

DIE RPG is a fanfic game. Perhaps ironically, it’s a fanfic game of Stephanie and my comic, designed to try and create the experiences and dilemmas of the comic via the rituals and mechanics of the game. But fanfic of your own creation is still fanfic.

How Do Aliens Do It? is a high art game. It exists to put you in the place of teenagers who don’t know how sex works, using the fiction of aliens and the Carved By Brindlewood mechanics to do so. It’s about me trying to explain what it was like being a teenager in the 1990s.

Come Dice With Me is my ultimate fanfic game. It was written after toxic lockdown overexposure to the British Competitive Dinner party show. At one point I saw the matrix, and saw how one could get the appeal of the show into a one-off shortform game. I fear Come Dice With Me is the best design I’ve ever written.

Amble is a high art game, born of talking on the phone to friends while walking during Covid, and thinking about the strangeness of distance and seeing things the other wasn’t, and finding a way to transform that structure into a game. It’s a sleight, throwaway design, designed to do what it does and no more.

My current noodling thing, Working Title Primacy, is about historical and space-fantasy epics, rotating around using the Paragon system for scale and something new-ish to get the sense of historical biographies scale and velocity. It’s got a lot of ideas, but it is all about me trying to create a certain sensation which I know I love, and I know other people do, and wanting them to be part of it.

A thing I’ve abandoned for now, Time To Go, is an interesting one, and shows the strain of my dichotomy. It is based around me watching 2 years of TV kids show In The Night Garden. It is clearly designed to ape the structure of this specific TV show. Its rhythms are that show’s rhythms. Players narrative in simple sentences, and only speak by saying their name repeatedly. The GM – a narrator – speaks evenly, no matter what. You play archetypes inspired by the core cast. It’s surely fanfic, right?

I think it’s firmly in High Art corner.

In medieval times people took times queuing to stand in the pulpit and read their spicy remixes of Arthurian myth.

There’s a Situationist concept called Détournement. It’s complicated, as the Situationists usually are, but the core (for me) is summed up by a quote in the above link: “turning expressions of the capitalist system and its media culture against itself”. Which I’d bend a little into “turning the expressions of a capitalist system to your entire ends, with no thought to their original purpose or any appeal herein”

Basically, if you transform a media so much that its appeal is entirely separate to whatever it was, it’s probably High Art.

I originally wrote “or antagonistic to” but I think the anger implicit there actually keeps those works in the fanfic corner, the critique of the thing (not the system) being the point. To flip over to music, a cover version is fanfic. Sampling a record and wanting people to recognise the sample is probably fanfic. Sampling a record and using it in a way people will likely never spot is probably high art.

Time To Go is a game about the fact your child will never remember these early years of their life, when their imagination was feral. Its intended vibe is Toy Story meets Millencholia. You may see why I’ve left it alone for now. It’s not exactly a fun game to write.

When I told Quinns about Time To Go, he urged me to lose all that extra stuff, as folks would love the core game. Doing a toddler TV show game would be lots of fun. I agree. That sounds great. I said no, because this isn’t a game about a shared love. It’s about sharing the specific vision of the world. That’s why I’m doing it, and if you lose “why you’re doing it?” from a creative endeavour, it becomes pointless.

If there’s a point to this essay, it’s that. As I said, these tools – these maps – aren’t real, but they are lenses one can observe something and see what they reveal, both about it and you. Some of this will be post hoc – when I rejected Quinns’ fair observation, it was me knowing instinctively that it was moving a game towards the fanfic corner, and that was contrary to my goals. I don’t think I had the words to cleanly then, and I think now I do. They’re these ones.

This dichotomy is a way to question your own work, and your goals, because making a clear decision there guides everything else. Knowing if this is doing one thing or another thing lets you make choices to enhance the desired result. To know what your game’s about requires you to know what the game is about.



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- Bloggery committed by chris tower - 2604.19 - 10:10

- Days ago: MOM = 3944 days ago & DAD = 598 days ago

- New note - On 1807.06, I ceased daily transmission of my Hey Mom feature after three years of daily conversations. I post Hey Mom blog entries on special occasions. I post the days since ("Days Ago") count on my blog each day, and now I have a second count for Days since my Dad died on August 28, 2024. I am now in the same time zone as Google! So, when I post at 10:10 a.m. PDT to coincide with the time of Mom's death, I am now actually posting late, so it's really 1:10 p.m. EDT. But I will continue to use the time stamp of 10:10 a.m. to remember the time of her death and sometimes 13:40 EDT for the time of Dad's death. The blog entry numbering in the title has changed to reflect total Sense of Doubt posts since I began the blog on 0705.04, which include Hey Mom posts, Daily Bowie posts, and Sense of Doubt posts. Hey Mom posts will still be numbered sequentially. New Hey Mom posts will use the same format as all the other Hey Mom posts; all other posts will feature this format seen here.

Saturday, April 18, 2026

A Sense of Doubt blog post #4079 - DETROIT PISTONS 60 WINS!! PLAYOFFS START TOMORROW


A Sense of Doubt blog post #4079 - DETROIT PISTONS 60 WINS!! PLAYOFFS START TOMORROW

DEEEETROIT BASKETBALL!!!!!!!!!!!!!!




https://www.freep.com/story/sports/columnists/shawn-windsor/2026/04/15/detroit-pistons-nba-playoff-odds-no-shock-for-disrespected-franchise/89615831007/

The Detroit Pistons won 14 games two years ago. They won 60 this season.  

The historic turnaround is causing whiplash, and that whiplash is causing disrespect – the fuel for fans raised on Detroit sports. 

The latest?  

Few analysts view the Pistons as favorites to make the Finals this June, despite their No. 1 seed in the Eastern Conference. Worse, the sportsbooks overwhelmingly agree. 


Among the teams with better odds than the Pistons' +500 mark (per DraftKings as of Tuesday, April 14) to win the East are the Boston Celtics (the 2-seed, at +155), the New York Knicks (the 3, at +450) and the Cleveland Cavaliers (the 4, at +330). Likewise, in the West, there's the top three seeds – the Oklahoma City Thunder, San Antonio Spurs and Denver Nuggets – all with better odds to win the title.  

That means the Pistons enter the playoffs with the seventh-best odds to win it all, and fourth-best in the East. 

Fourth? 

Even the most craven homer understands giving the Celtics leading odds – their core won a title just two summers ago, and is healthy once again – will begrudge the Cavs better odds after they were the East's top seed last season, added James Harden at this year's trade deadline and then humbled the Pistons a couple of times this season (including once while missing Harden).






But the Knicks? 

After the Pistons were a missed foul call away from getting a seventh game in their playoff series last spring and then thrashed them three times this season?

There are other forces at work. Oversimplified narratives, for one. History, for another. 

It's gotta be the poster, right? 

'Bad Boys' forever

Maybe it was the sunglasses, and the image of the Bad Boys’ snarling frontcourt duo that brought tackling and hip-checking into vogue and helped end the overlapping reigns of Larry Bird and Magic Johnson. The pretty boys. The coastal boys (never mind that they were from the Midwest).


The saviors of the league.  

The Bad Boys weren’t just interlopers; they were symbols of a cultural shift in the NBA, and Bill Laimbeer and Rick Mahorn were its poster boys, if you’ll pardon the pun. Folks of a certain age thought the Pistons played football. That stuck, thanks to Michael Jordan and Phil Jackson rewriting history in Chicago. 

That narrative, like any great drama, got a reboot in the early 2000s, when those Pistons teams won with even less offense. And now, we're seemingly on the third go-round. History is sneaky like that – subconscious, even.  

It’s true that some of the current Pistons welcome the ties to the franchise’s two greatest eras – the "Bad Boys" and "Goin' to Work" – and coach J.B. Bickerstaff doesn’t hide his love of defense and physicality, two skills that evoke those past champs.  

But like the two title teams that came before it, this team’s talent for fending off buckets overshadows its talent for amassing them. These Pistons don’t shoot 3-pointers like Boston or Denver, but they are efficient and modern in other areas, with offensive smarts that are collectively underrated. And though these Pistons may not have a dominant No. 2 iso scorer, they have playmakers, and they move the ball.  

Once again, they’re trying to win in a different way, or in a way from another era. At least it feels like that to some, which is one reason they’re almost nobody’s favorites in the East.  

Pistons have questions to answer

It’s true the Pistons haven’t won a playoff series since the dawn of Twitter – all the way back in 2008. It’s also true they are young and mostly inexperienced, and that no sport asks so many of its champions to learn through failure first.  

On the court, observers worry the Pistons’ offense will bog down despite the considerable shoulders of Cade Cuningham. Without a traditional second scorer, they say, the baskets will dry up, and the defense won’t be enough. 

This isn’t the worst basketball logic. It’s also a cop-out, because the Pistons do have a second scorer – hey there, All-Star center Jalen Duren – he just doesn’t do his work in isolation. Lately, they’ve had a third scorer, too. 

Of course, it’s reasonable to wonder if Duren and Daniss Jenkins can score in the playoffs as they did down the stretch while Cunningham was out with a collapsed lung. Then again, they only have to do it four times out of seven for the Pistons to remain a top-10 offense and advance. 


Analysts aren’t thinking about that, though. They’re thinking about the scoring options in Boston, Cleveland and New York.  

They’re right. Those squads have more traditional options for points, and better shooters overall. Yet the Pistons are the better defensive team, and the Thunder showed last season that defense can still win.  

No, Cunningham isn’t the offensive force that Shai Gilgeous-Alexander is for the Thunder. And, no, the Pistons don’t shoot like OKC, either. But their offensive ratings are separated by three-tenths of a point. 

The Pistons had the second-best net rating, tied with San Antonio – a measure that accounts for offensive and defensive ratings – behind the Thunder, naturally. Does this mean the Pistons should be favored in the East? 


Well, no. That would disrespect the Celtics’ championship core and what they’ve done this season despite playing the majority of the season without Jayson Tatum.  

But, again, fourth? 

Only three times in NBA history has a conference's top seed entered the playoffs with such low odds to make the Finals.  

Of course this is fodder for Detroit vs. Everybody, fuel for the aggrieved locals congenitally inclined to add mass to the chip on the shoulder. Diss one team in the wake of a historic turnaround, and it’ll be taken personally and seen as a shot at our way of life.  

That’s part of the charm. 

It’s also part of what’ll feel so good if this latest iteration of the Pistons knocks off a couple of those East favorites. So, here’s to the sportsbooks and the outsiders – let the latest proxy war begin.

https://www.freep.com/story/sports/columnists/shawn-windsor/2026/04/19/cade-cunningham-detroit-pistons-playoffs/89678479007/

Cade Cunningham spent all year preparing for Pistons playoff run


Cade Cunningham knows now. Now that he has been there. He knows because he’s seen and heard and felt the NBA playoffs up close.  

They all do, these young Detroit Pistons. Still, this postseason – how far they’ll go, how this season is remembered –starts with him.

The choices he makes. The shots he takes. The way he navigates when it all hangs in the balance.  

Fair or not, these are the rules, unwritten though they are. In basketball, the best player authors the story and carries the weight after it's written.


So here Cunningham stands again, set to lead his top-seeded team into the playoffs, back after missing almost a month because of a collapsed lung, in search of the rhythm that brought him into the MVP conversation.  

A year ago, the Pistons star was new to this, to the NBA playoffs, to the intensity and physicality, to the pressure. He learned about all of it in the tough six-game first-round loss to the New York Knicks. Mostly, he learned what he had to do in the offseason to change it.  

Here he is again, with the chance to show not only what he has learned, but how he has changed, as the playoffs so often demand.  

The Orlando Magic are coming to town. And while they aren’t the Knicks, they’re brawny and bruising – exactly the kind of test Cunningham tried to prepare for last summer.  

Cunningham knew he had plenty to add after last season ended.

A tighter handle, better decision-making, more fluid jumper. But ask him what he needed to work on the most, though, and he’ll tell you: His body.  

“Playoff basketball is about physicality,” he said Friday, April 17. “The intentionality behind everything, how much everything means. ... Obviously, coming off a tough loss last year, (there was) a chip on our shoulder to get better − body-wise, skill set-wise.”

He needed more muscle and endurance, more strength. He learned – the hard way – that without those, skills didn’t mean as much, no matter how much he worked on them, too.   

Not in the fourth quarter of a playoff game, anyway. Not when the game is tied, the seconds are waning, and it’s all about catching that final breath. 

Lesson learned in a New York minute


Cunningham was in just such a place a year ago at Little Caesars Arena, the ball in his hands with 35 seconds to go, and the score knotted against the New York Knicks. A win would send the series back to Madison Square Garden for Game 7. A loss would end the season.

He was new to this then, to the intensity and pressure, to the physicality. And if he had to do it again, he’d almost certainly hurl himself into the thicket of bodies in the lane with more gusto and clarity. 

As it was, after he’d called for Jalen Duren to come set a screen at the top of the key, he hesitated, then dribbled down the left side, a couple of Knicks in tow, before fading as he tossed up a tough lefty layup over length.  

The ball caromed high and hard off the backboard, missing the rim entirely. The angle was brutal, but it didn’t have to be so difficult and wouldn't have been if he’d launched his body into the defender and had taken a straighter line to the rim. 

That takes muscle, though, along with stamina and will. That also takes experience, and while even the great ones miss that end-of-game shot in the postseason far more than they make it, the shot comes easier after a few whiffs. 

So, again, now he knows.  

Now he understands just how physical the playoffs are going to be. And why he had to add weight and strength.  

Those additions, by the way, were clear as air the day this season began, how he better absorbed contact and finished through contact. How he muscled through ball screens. How he stayed on his spots. 

More than anything, said his coach, J.B. Bickerstaff, Cunningham knew how good he could be by changing his body in the offseason, in addition to improving his skill.

“With his size, skill set and added strength,” he said.  

Yeah, that’s tantalizing, and a testament to his improvement since his arrival. For the great ones – or the near-great ones determined to be great – this is where the story is told. But this isn’t where it begins. 

That came last spring after the painful end in Game 6, then began again in the summer, when Cunningham, Bickerstaff said, asked himself this: 

’OK, what's the next thing? What's the mental edge? What’s the physical edge?’ I think all the great ones go into every summer with that mindset, and that's what he chose.” 

Now we get to see how those choices make a difference, and what he’ll do the next time the ball is in his hands with the season on the line, and he begins to attack the rim. 

Because the choices he made after last year’s playoffs should help him take the better angle this time, and absorb the body blows and finish.  

“I feel it all over the place," Cunningham said, describing the advantage his added strength gives him on the floor. "I'm at a weight now that used to feel very heavy for me. But now I feel great.”


Mitch Albom: Pistons have playoff edge – they already know who they are



My first Detroit Pistons playoff game was 40 years ago, in the Omni Coliseum in Atlanta, which, a decade later, during the Summer Olympics, would see a bomb explode in the park next to it.

That playoff night, the Pistons sported Joe Dumars, Bill Laimbeer, Rick Mahorn, Isiah Thomas and Kelly Tripucka — and got trashed by a Hawks team that featured Dominique Wilkins, aka the Human Highlight Film, and Spud Webb, a guard who, by NBA standards, could fit in your pocket.

The Pistons lost that game, 140-122. They would lose Game 2 as well, then win Game 3 back home at the Pontiac Silverdome, before dropping Game 4 in double overtime by a single point.

Taken on its own, you’d not call that a successful postseason. Eliminated in the first round. Defeated in the closing seconds. Didn’t even get to a decisive Game 5.

But the next year, those same Pistons returned with their lineup largely intact (save for Adrian Dantley replacing the traded Tripucka) and, having grown from their defeat, they went all the way to Game 7 of the Eastern Conference finals before losing to (ugh) the Boston Celtics.

Now here we are again, 40 years later, on the lip of another Pistons postseason that begins Sunday, April 19. The Silverdome has been demolished. The Omni has been demolished. Dumars, Thomas and the rest are long since retired. Chuck Daly, the old coach, and Jack McCloskey, the old GM, have both passed away.

But this year’s Pistons have something big in common with their 40-years-ago version.

There’s a springboard beneath their feet.

And it could see them soar.

Growing pains in the playoffs

The NBA is, traditionally, a league where you claw your way up in playoff experience. Young teams can make an early splash, but usually get pushed off the ladder by a team that’s done it before. Then they come back more determined the next year, go further, maybe even a conference finals or an NBA Finals, but often slip trying to get over the hump. The next time out, anything goes.

The Pistons, in the old days, took this roadmap to an NBA title. The Chicago Bulls were next. Then the San Antonio Spurs followed suit. The reason it takes time to win a crown in this league is that losing builds character, character builds identity, and identity gets you over the top. Show me an NBA champion, and I’ll show you a team that has figured out who it is, what it does well, who is expected to do what, and who doesn’t care if they don’t get the ball (or the glory).

The Pistons' "Bad Boys" champions of 1989 and 1990 had an identity: They saw themselves as hard-nosed, physical defenders, with scoring punch from one of the best backcourts ever.

The Pistons' "Goin’ To Work" group that won it all in 2004 was equally blue-collared, with a chip on their shoulders from being cast off from previous teams. Their lack of a single superstar, in an era of teams with double superstars, became a winning ensemble formula.

Which brings us to these 2026 Pistons, who have forged an identity of their own, much of it through defeat. Last week, I asked coach J.B. Bickerstaff if losing in the first round to New York last year is motivation for this year’s run.

“I do think (that series) taught us some lessons,” he said. “It was unfortunate the way it ended for us, but ultimately it helped us get to where we are now.”

Where they are now is the No. 1 seed in the East, a 60-win season, and homecourt advantage all the way until the finals. But regular-season excellence is useless if you don’t have the right postseason mentality. And this is where the Pistons, defeated in six tough games by the Knicks in the previous playoffs, may have their greatest edge.

They thrive on turnaround.

From dark times, into the light

Remember, Cade Cunningham, Jalen Duren, Isaiah Stewart and Ausar Thompson, all current starters, were also all here two years ago when the team won 14 games and had a miserable 28-game losing streak. Is it any wonder that these are the same guys who refused to take their foot off the gas this season, even when the playoffs were locked up, even when Cunningham went out for 11 games with a collapsed lung?

“I do believe (what happened) two seasons ago lit a fire under these guys that they haven't forgotten,” Bickerstaff said. “The way they felt they were treated, or talked about, the stuff that they'd gone through, how dark those days were. I believe that tied this group of guys together in a way that's unique and extremely special, and it lit a fire for them to show everyone who they really are and who they believe they can be.”

Exactly. And it’s those kinds of teams that tend to go furthest in the long grind that is the NBA playoffs. There’s a reason so many of the engineered superstar pairings in recent years never won a title (aka, wherever Kevin Durant or James Harden have gone). When the postseason slogs, you need more than stats. You need belief. You need someone stepping up if someone else slips. And you need defense.

Which perfectly describes the Pistons. They believed when others did not. They clearly step up (look at the 8-3 record when their biggest star, Cunningham, went out recently). And they play defense. Man, do they play defense.

“They compete,” Bickerstaff agreed. “They're willing to do the nasty, dirty, gritty things that a lot of people aren't willing to do. It’s because of (what they went through two years ago). Sometimes, you know, you have to go through those dark times to find something that brings you to the light.”

Those Pistons of 40 years ago left the Silverdome floor dejected after Game 4, heading home too soon. But they also sensed that they were building something. That they were coming.

Cunningham and the vastly improved Duren inspire that same kind of emotion. Stewart adds the edge, like Mahorn did. Tobias Harris brings a veteran’s steady hand, the way Dantley did his first year in Detroit. Daniss Jenkins has burst into sudden significance, not unlike how Dennis Rodman did it.

Together, this year’s Pistons have the wins that make them a bona fide contender. But just as important, they have the losses, and the identity that, like a blade in a fire, gets sharpened as a result.

Oh. And one other similarity. Boston may very well be waiting should the Pistons make the Eastern Conference finals this time.

And we all know what that feels like.


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- Bloggery committed by chris tower - 2604.18 - 10:10

- Days ago: MOM = 3943 days ago & DAD = 597 days ago

- New note - On 1807.06, I ceased daily transmission of my Hey Mom feature after three years of daily conversations. I post Hey Mom blog entries on special occasions. I post the days since ("Days Ago") count on my blog each day, and now I have a second count for Days since my Dad died on August 28, 2024. I am now in the same time zone as Google! So, when I post at 10:10 a.m. PDT to coincide with the time of Mom's death, I am now actually posting late, so it's really 1:10 p.m. EDT. But I will continue to use the time stamp of 10:10 a.m. to remember the time of her death and sometimes 13:40 EDT for the time of Dad's death. The blog entry numbering in the title has changed to reflect total Sense of Doubt posts since I began the blog on 0705.04, which include Hey Mom posts, Daily Bowie posts, and Sense of Doubt posts. Hey Mom posts will still be numbered sequentially. New Hey Mom posts will use the same format as all the other Hey Mom posts; all other posts will feature this format seen here.

Friday, April 17, 2026

A Sense of Doubt blog post #4078 - New Supergirl Trailer!!

A Sense of Doubt blog post #4078 - New Supergirl Trailer!!

Just this today. Busy.

I am SO EXCITED for this movie!!

Thanks for tuning in.





 Mar 31, 2026  #6 on movies Trending chart
This Summer, find your place in the universe. #Supergirl lands in theaters and IMAX June 26.

“Supergirl,” DC Studios’ newest feature film to hit the big screen, will be in theaters worldwide this summer from Warner Bros. Pictures, starring Milly Alcock in the dual role of Supergirl/Kara Zor-El. Craig Gillespie directs the film from a screenplay by Ana Nogueira.

When an unexpected and ruthless adversary strikes too close to home, Kara Zor-El, aka Supergirl, reluctantly joins forces with an unlikely companion on an epic, interstellar journey of vengeance and justice.

Alcock stars alongside Matthias Schoenaerts, Eve Ridley, David Krumholtz, Emily Beecham, and Jason Momoa.

DC Studios heads Peter Safran and James Gunn are producing the film, which is based on characters from DC, Supergirl based on characters created by Jerry Siegel and Joe Shuster. The film is executive produced by Nigel Gostelow, Chantal Nong Vo and Lars P. Winther. Behind the camera, Gillespie is joined by director of photography Rob Hardy, production designer Neil Lamont, editor Tatiana S. Riegel, costume designers Anna B. Sheppard and Michael Mooney, Visual Effects Supervisor Geoffrey Baumann, music supervisor Susan Jacobs and composer Claudia Sarne.

DC Studios Presents a Troll Court Entertainment / The Safran Company Production, A Film by Craig Gillespie, “Supergirl,” which will be in theaters and IMAX ® across North America on June 26, 2026, and internationally beginning 24 June 2026, distributed by Warner Bros. Pictures.




The Supergirl: Woman of Tomorrow official trailer, directed by James Gunn for the 2026 DC film, introduces Milly Alcock as a gritty, traumatized Kara Zor-El. It showcases a cosmic adventure featuring intense action, Krypto the Superdog, and a fleeting look at Lobo, with a tone focused on her emotional trauma and rugged journey.
Key Takeaways from the Trailer:
  • A Darker Kara: The trailer highlights a version of Kara who is "reckless and emotionally numb," dealing with the trauma of losing Krypton, rather than a traditional, optimistic hero.
  • Cosmic Setting: The film takes on a space-faring, "Woman of Tomorrow" aesthetic, far from Metropolis.
  • Key Characters: Milly Alcock stars, with glimpses of Krypto the Superdog and Jason Momoa’s Lobo, who acts as a key antagonist alongside Krem of the Yellow Hills.
  • "Super" Missing? Some reactions suggest the teaser focuses more on her journey and trauma than her powers, focusing on her survivalist mentality.
  • Release Date: The film, a major part of the new DC Universe, is set to hit theaters and IMAX on June 26, 2026.
The trailer is characterized as a "trailer event" that highlights a moody,, raw take on the character.

https://www.looper.com/2136749/supergirl-trailer-breakdown-biggest-reveals-explained/

"Supergirl" is the next major step for the burgeoning DC Universe, and the latest trailer shows that the upcoming film isn't all action and needle drops — there will be some genuine heart thrown in the mix, too. Looper predicted that "Supergirl" would be among the movies that are going to blow audiences away in 2026, and the newest trailer supports that.

Set to Jimmy Ruffin's "What Becomes of the Brokenhearted," the trailer gives us a better idea of what's at stake for Kara Zor-El (Milly Alcock) in this cosmic adventure. Both Kara and Ruthye Marye Knoll (Eve Ridley) are out to get Krem of the Yellow Hills (Matthias Schoenaerts) for the injustices he's placed on them, making it a very different story from what we got out of 2025's "Superman." 

Even though we're pretty sure we know exactly how "Supergirl" ends, there can still be a few surprises thrown in the mix. The new trailer gives new characters time to shine and hints at very important plot points, so here's everything you might've missed.

The "Supergirl" trailer begins with Kal-El leaving a message for Kara. He's curious as to when she's going to return to Earth. As the big blue boy scout, he's bound to be worried about his reckless cousin and her destructive behavior — to be fair, from what we've seen of her wild drinking in the previous trailer and in this new one, he has every right to be concerned. One thing's for sure: Supergirl is going to be a party girl in the DC Universe.

Supergirl showed up for a brief cameo at the end of James Gunn's "Superman," so it only makes sense for him to return the favor and appear in her film, even if it's just briefly. Featuring him in the trailer is a smart move, as it lets casual audiences know that if they liked "Superman," they should turn out for "Supergirl." This also hints at the connectedness of the new DCU — if there's already one nod to the larger cinematic universe, there could easily be others that hint toward future DC projects.



If Krypto dies, we riot

Krypto was a standout in "Superman." We learn at the end that technically Clark was only looking after Krypto momentarily for Kara, and she returns to pick her pooch up. That means he's back in "Supergirl," and we know that we'll get a baby version of the pup during some flashback sequences to Kara's home. But the newest "Supergirl" trailer also confirms something we've been dreading since it's been confirmed that "Supergirl" will borrow heavily from Tom King and Bilquis Evely's "Supergirl: Woman of Tomorrow" comic. Early on in the trailer, Krypto gets shot with some kind of toxin, and it's stated how he only has three days to live.

This gives Kara the motivation necessary to go along with Ruthye on her own quest of revenge since Krem and his men murdered her father. Potential spoilers for the movie, but Krypto should be fine. After all, he lives at the end of "Supergirl: Woman of Tomorrow," and he's far too marketable of a character to kill off this soon into the DC Universe. The trailer also shows Kara getting infected with something, as some kind of pathogen appears to be taking over her face. It's possible the film will see Kara briefly contend with a similar poison affecting Krypto. Or there could be some new threat out to get her.




Our best look yet at Kara's father

Most folks, whether they're comic book fans or not, can tell you Superman's origin. He was born on Krypton but got sent to Earth via a rocket as the planet was destroyed. "Supergirl" will add some wrinkles to that story in showing that not all of Krypton got destroyed immediately. A small portion of the population continued to live, but even that small part was doomed. As such, Kara is sent to live elsewhere via a similar rocket. And the new trailer shows Kara's father, Zor-El (David Krumholtz), seeing her off. 

As for Kara's mother, Alura In-Ze (Emily Beecham), we know she's in the movie, but she isn't seen here. She has a more limited role in "Supergirl: Woman of Tomorrow" where she dies before what's left of Krypton is destroyed. Fueled by her death and the knowledge that this small piece of city is doomed, Zor-El builds a rocket to save his daughter, imparting on her the wisdom shared by Alura: "Be good."


The new Supergirl trailer raises questions about what Kara was doing during Superman



The new "Supergirl" trailer is pretty emotional, really emphasizing how much Kara cares about Krypto because he's all she has left of her home. She tells Krypto directly, "Home is wherever you are, buddy," and "There's no home without you, buddy." It's clear she cares deeply for Krypto, so this makes the fact that she ditched him during the events of "Superman" a bit odd.

It doesn't seem like she was up to anything important, as she arrives at the Fortress of Solitude drunk. We see her drink and party in the trailer, but she still manages to have Krypto with her. Did she go to a party so wild she had no other option than to let Kal-El dog-sit for a while? 

Above all else, the "Supergirl" trailer proves that Lex Luthor (Nicholas Hoult) should be grateful that Superman rescued Krypto. If Kara showed up with Krypto imprisoned in a pocket dimension, there's a good chance she wouldn't have allowed Lex to live, such is her love for the dog.

Does Lobo turn heel?


A previous "Supergirl" trailer offered a brief glimpse of intergalactic bounty hunter Lobo (Jason Momoa). This time around, he actually gets some lines, like telling Kara she's hurting his head right before he downs a glass of alcohol (or whatever alien equivalent it might be). One thing all fans know about Lobo is that he's purely invested in his own self-interest. He's an anti-hero at best who usually functions as an adversary to Superman but is willing to team up if the mood strikes him. Based on the new trailer, it seems as though we may get both sides of Lobo in the upcoming film. 

At one point, it looks as though he's gleefully taking out adversaries. But toward the end, Kara quickly grabs a spear before it harms Ruthye. It's then launched back toward someone who appears to be Lobo riding his Spacehog. Did Lobo throw that spear? Why else would Kara and Ruthye then feel the need to send him flying through the air and damage his precious space bike? 

To be fair, it would be in line with Lobo's character for him to work with Kara and Ruthye for a little bit, only to turn heel later on. Perhaps Krem offers him a better deal or more money for trying to take them out. It would be a great way of showing all sides to Lobo so that he could function as a villain (or anti-hero) in a later DC film. 

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- Bloggery committed by chris tower - 2604.17 - 10:10

- Days ago: MOM = 3942 days ago & DAD = 596 days ago

- New note - On 1807.06, I ceased daily transmission of my Hey Mom feature after three years of daily conversations. I post Hey Mom blog entries on special occasions. I post the days since ("Days Ago") count on my blog each day, and now I have a second count for Days since my Dad died on August 28, 2024. I am now in the same time zone as Google! So, when I post at 10:10 a.m. PDT to coincide with the time of Mom's death, I am now actually posting late, so it's really 1:10 p.m. EDT. But I will continue to use the time stamp of 10:10 a.m. to remember the time of her death and sometimes 13:40 EDT for the time of Dad's death. The blog entry numbering in the title has changed to reflect total Sense of Doubt posts since I began the blog on 0705.04, which include Hey Mom posts, Daily Bowie posts, and Sense of Doubt posts. Hey Mom posts will still be numbered sequentially. New Hey Mom posts will use the same format as all the other Hey Mom posts; all other posts will feature this format seen here.