Hey, Mom! The Explanation.

Here's the permanent dedicated link to my first Hey, Mom! post and the explanation of the feature it contains.

Also,

Thursday, July 17, 2014

Weekly Comics for 1404.23

Weekly Comics for 1404.23

Yesterday was the second birthday (as in two years old) of our beloved Boo Boo puppy, officially Satchel Paige Tower, the wonder beagle (actually beagle/springer). Here is a picture of her via Piper, my step-daughter. HAPPY BIRTHDAY BOO BOO PUPPY SATCHEL HER BOONESS.

I am a little ashamed to be writing about comics from April 23rd on July 17th. Nearly three whole months is a long time to let this post simmer in draft form. And, obviously, if I have this one to do, I have one for each of the intervening weeks since 1404.23 or April 23.

*sigh*

My goal is to catch up on these weekly comics list and move forward with my other projects. Obviously. But it's a slow process.

What's slowed me down? Thanks for asking. Though I found the time to write 365 blog entries on T-shirts, one a day, I was also out of school for the majority of that time period. Taking classes in subjects that I like but do not come as easily to me as they may have when I was 16 years old, plus my determination for perfection in school work, especially math, ate most of my available free time. But I think I need to step away for a longer period of time from the daily writing regimen after the year of blogging. No, that's not true. Rather, with each day that went by that I did not write, the job writing grew more enormous until it was an unmovable mountain. And then the recriminations begin for not being able to move the mountain, which just makes the mountain bigger and the force trying to move it weaker.

Also, I am a bit of an overachiever. Instead of keeping my entries short, so they are easily finished, I would launch into extended reviews of half a dozen comics, which would slow the process to a halt.

Thus, I have renewed purpose. I am going to catch up on both blogs (as there are still unfinished T-shirt blog entries), and then move forward. And I am going to devote myself to some writing time every day, even if it's just fifteen minutes. I need to string words together. I need to re-energize my imagination, which has fallen into a fallow state, and now must be unearthed, almost like an archeological dig. So, there's excavation in process and more to uncover.

Meanwhile, Non-sequitur, I finally figured out how to apply vinyl lettering to my car's windows as seen in the above photograph.

I am also inspired by some other daily writings.

Warren Ellis has devoted himself to a daily post, a very short note, which he does at thing he calls MORNING, COMPUTER. And via Ellis, I found a very interesting writer named Dan Hon, writing about culture, mainly advertising, economy, and tech stuff in THINGS THAT HAVE CAUGHT MY ATTENTION. I recommend adding both your daily feed.

Oh, and though this may be more of a note for me than for you. Porpentine has a new zine with collaborator Brenda Neotenomie called TRASHGASM #2.

And those are some of the things that have caught my attention lately.


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SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS 
SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS 
SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS 
SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS
RE: SPOILERS: I don't have to explain that you read at your own risk, right?
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I am not sure if my Weekly Comics Lists are interesting to anyone but me. Maybe other comic book readers. But I doubt anyone is waiting eagerly to see where I have ranked Aquaman this week, or in this case, where I ranked it in April. At the very least, it has been a fun exercise (which I have now been doing for over a year) to keep track of how I rank the comic books each week. These rankings are not strictly quality-based as often some of the best comics will be placed lower in the stack due to the time involved in reading them or the lack of urgency to dive into the story. Also, new crossover things like this week's Original Sin will often hit the top of the stack as I am curious about it. Though I am rather blasé these days about big crossovers and special event mini-series, I was captivated from the start by Original Sin. The idea of a murder mystery involving the Watcher is a great one. Art by Jim Cheung makes for an even better zero issue. Continued use of the new Nova is appreciated.

Creating a Justice League with some of my favorite DC characters, such as Martian Manhunter, Adam Strange, and Animal Man is going to get my attention. Having Jeff Lemire write it with art by Mike McKone is going to put it at the top of my list. This comic would have taken the first spot if not for Original Sin, which edged it only for the more unique premise.

I have probably made it clear enough between the T-shirt blog and this one that I am a huge fan of the FANTASTIC FOUR. Though dubious given James Robinson's recent lackluster work over at DC, the current Fantastic Four is always going to make the top five each week. This time it beats Aquaman, which often takes the top spot when it comes out given my affection for that character. Issue three was a transitional one from the previous sequence of the attack of other dimensional creatures caused by the a breakout from the Baxter Building to the next story arc featuring a battle with the new Frightful Four. Lots of character stuff in this issue and catch up Valeria and the Futures Foundation. Great issue.

There has been no drop off in quality in Aquaman since Jeff Parker took over. Though I was not as crazy about the re-envisioning of Hercules as other recent stories, the comic continues to deliver the best Aquaman material ever and is one of the best super-hero books in a more traditional vein being published at either of the big two companies.

Lazarus is a great comic book with top notch writing and beautiful art. Uber has also proven consistently excellent, though styled in Avatar method (lots of blood and gore and some extreme sex).


I was very tempted to rank The Walking Dead much higher this week. But all the issues that came before it, edged the zombie-apocalypse book by a hair. I felt that the "All Out War" saga with Negan played out too long. If read consecutively, probably not, and then two issues per week schedule helped, but this comic has always taken my top spot for the week and in recent months it had dropped from that station because I was not as engaged with the Negan story, which felt too long. Really, I should not make that criticism. If I were writing The Walking Dead, the story would have dragged on just as long or longer.

However, after last issue's cliffhanger, which I reviewed in WEEKLY COMICS FOR 1404.09, I was tempted to start my week with it. And yet, ultimately, despite knowing that Rick had cut Negan's throat in the last issue, I felt I could wait at least one day to read what happened next. I manage two-four comics a night on average. Sometimes, more but that's a good estimate of my average, which puts The Walking Dead up to be read at least one if not two days later. The comic is very good. I enjoyed the ensuing battle and the ending (seen above and left), but I was ready for the Negan saga to be over and to move on. Since I do not keep my finger on the pulse of the industry, I did not know that what comes next would jump the story ahead by years, which is an idea I dearly love.

WEEKLY COMICS LIST

Original Sin #0 (of 8)
Justice League United #0
Fantastic Four #003
Aquaman #30
Lazarus #8
The Walking Dead #126
Daredevil #002
All-New Invaders #004


Uncanny Avengers #019
Elektra #001
Uber #11
Guardians of the Galaxy #014
Batman/Superman #9
Buffy the Vampire Slayer - Season 10 - #2
The Flash #30
Batman Eternal #3
Sheltered #8
Secret Origins #1

BACK LOG
Avengers Undercover #003
Superman #30
Teen Titans #30
Thunderbolts #025
Catwoman #30

COVER GALLERY

















This old Aquaman issue came up in my hunt for the recent issue #30. It is worth sharing.

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- Bloggery committed by chris tower - 1407.17 - 8:27

Sunday, July 13, 2014

For the Win - book review

For the Win - book review

I can be sort of an adoring fan boy when I let myself be. I am such a fan boy about Cory Doctorow.

I give his YA tech-fest book For The Win an unequivocal (not equivocating) five stars. Other readers have quibbled with some of the book's elements, but these are quibbles as far as I am concerned and a matter of taste not an empirical condemnation of Doctorow's lack of skill or talent. As a writer, thinker, and Net presence, Doctorow is an excellent human being, and For the Win is a very enjoyable and edifying book.

I first discovered Cory a bit late in the game. As a regular reader of Locus magazine, he hit my radar when his 2008 novel Little Brother was nominated for the Hugo, Nebula, and Locus Awards. On either the strength of advertisements or these nominations, I bought it, read it, and loved it. Since then, I have read the sequel Homeland as well as Makers, a book about 3D printing, squatter settlements, and DisneyWorld going Goth. I have included the image of a book review by a whip smart high school student, Rebecca Nguyen, farther below, which is something I was planning to integrate into the T-short blog when Cory posted the review earlier this year. I have plans to read several of Cory's other books. For the Win sat in my too read stack since 2013 when I received it as a gift for my birthday. It was worth the wait.

One of the things that makes Cory Doctorow so special is that he gives his books away for free via his Internet site, CRAPHOUND.

For instance, here's the SITE FOR FOR THE WIN:

DOWNLOAD FOR THE WIN

Though I could get the books for free, I own the physical copies of all of Doctorow's novels, and I choose to buy the DRM-free audio books, which are quite well done.

Best said by a reviewer on AMAZON: "First, thanks are due to the author for his continued decision to release his works free on the Internet. Traditional media would believe it counter-intuitive: why would consumers pay for something free? Counter-intuitive or not, it works: it reduces the barrier to entry for a consumer. I first got my taste for Doctorow's writing with a free download, but it's one I enjoyed enough that his books -- in traditional form -- reside on my bookshelves and have survived several culls of my collection. Something to consider, publishers."

Cory Doctorow also hosts a news page for each of his books on his site. For instance, here's the one for FTW: FOR THE WIN NEWS.

Who is Cory Doctorow?
Cory Doctorow (craphound.com) is a science fiction author, activist, journalist and blogger -- the co-editor of Boing Boing (boingboing.net) and the author of young adult novels like HOMELAND, PIRATE CINEMA and LITTLE BROTHER and novels for adults like RAPTURE OF THE NERDS and MAKERS. He is the former European director of the Electronic Frontier Foundation and co-founded the UK Open Rights Group. Born in Toronto, Canada, he now lives in London (Craphound.com/bio).

Amazon reviews for Doctorow's For the Win are mostly positive, VERY positive. As of this writing, I spy 23 five star reviews and others in these numbers: 4 star [19], 3 star [9], 2 star [5], 1 star [1].

Some may argue (and some do on Amazon)  that Doctorow does too much proselytizing, arguing that he shifts the prose into lessons about economics too much. It's true. There are several lessons about economics, politics, activism, and worker rights in the book. There's a spirit of true, worker-driven communism in the book.

But this kind of almost pedagogical content is to be expected. First of all, the target audience is YA, in which switching into a teaching mode is more defensible because it's meant to teach young people not jaded, stick-in-the-mud adults who lack skills in tolerance late alone acceptance. Second, like in his other books, Doctorow is interested in teaching and even preaching the gospel of some new (or old and revised) approach to economies, governing, or rights-controlling and privacy. Given his work outside writing, such as with the EFF and the Open Rights Group, this kind of thing should come as no surprise. It's sort of the buy-in acceptance part of reading a Doctorow book: the good story comes at the price of several lessons in whatever Doctorow has studied while writing the book and wants to share/promote. And as long as it works, remains entertaining, then it hardly ruins the book or experience of reading the book. I was riveted to the audio of FOR THE WIN, even figuring out how to listen while I was mowing the lawn (over the ear noise canceling headphones and just the right volume on the MP3 player).

So, as I scroll through the AMAZON reviews, I can dismiss those who want to dump the rating for Doctorow being "too preachy and heavy handed." That's the price of admission, and for the readers who did not realize this or cannot accept, too bad, too sad, so shut up now.

However, Doctorow manages to integrate the lessons in such a way that is far from heavy-handed and works seamlessly with the story. Many of the scenes of For the Win play out as narrative showing the economics or the political activism in ACTION, which are the strengths not the weaknesses of his novels.

The characters are vibrant. The story is not sacrificed to the lessons; if anything, they help with the acceleration of the plot, and yet there's plenty of story, plenty of suspense, plenty to keep the reader involved and engaged.

For the Win is about new social organizations and economies born out of games set in a near future environment. It's best to share the synopsis Cory has posted to his own site.
In the virtual future, you must organize to survive.
At any hour of the day or night, millions of people around the globe are engrossed in multiplayer online games, questing and battling to win virtual “gold,” jewels, and precious artifacts. Meanwhile, others seek to exploit this vast shadow economy, running electronic sweatshops in the world’s poorest countries, where countless “gold farmers,” bound to their work by abusive contracts and physical threats, harvest virtual treasure for their employers to sell to First World gamers who are willing to spend real money to skip straight to higher-level gameplay.
Mala is a brilliant 15-year-old from rural India whose leadership skills in virtual combat have earned her the title of “General Robotwalla.” In Shenzen, heart of China’s industrial boom, Matthew is defying his former bosses to build his own successful gold-farming team. Leonard, who calls himself Wei-Dong, lives in Southern California, but spends his nights fighting virtual battles alongside his buddies in Asia, a world away. All of these young people, and more, will become entangled with the mysterious young woman called Big Sister Nor, who will use her experience, her knowledge of history, and her connections with real-world organizers to build them into a movement that can challenge the status quo.
The ruthless forces arrayed against them are willing to use any means to protect their power—including blackmail, extortion, infiltration, violence, and even murder. To survive, Big Sister’s people must out-think the system. This will lead them to devise a plan to crash the economy of every virtual world at once—a Ponzi scheme combined with a brilliant hack that ends up being the biggest, funnest game of all.
Imbued with the same lively, subversive spirit and thrilling storytelling that made LITTLE BROTHER an international sensation, FOR THE WIN is a prophetic and inspiring call-to-arms for a new generation.

Does that sound good?

It is good. VERY GOOD.

As for a book like Makers, which I also loved, here's another review.

This review may be more visible at CRAPHOUND.



American cover for Makers.



UK cover for Makers.


Nifty illustration for Down and Out in the Magic Kingdom

And, oddly, this is not a blog entry that reviews either Makers  or Down and Out in the Magic Kingdom, but I like art work.

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Tuesday, July 8, 2014

Rama II review

RAMA II REVIEW

In reviewing  Rama II, I cannot round the star rating to the next higher or lower star. 

Though not deserving of my highest rating, I would not give this book my lowest rating either. Feeling restricted as usually the simple five star method, I would give this book a 4.35. Though it's not "amazing," it is good. Though I am posting this on GOOD READS first, I am cross posting this one to my blog (a longer version) and to Amazon. On the latter, I have found many negative reviews. In fact, many of the "one star" reviews are appalling and offensive (and filled with terrible misspellings and grammar errors, which, for me, negate the reviewer's trustworthiness).

Out of 222 reviews currently on Amazon, an alarming 72 reviews gave this book one star. The rest are evenly distributed: five stars [42], four stars [34], three stars [42], and two stars [32].

The universal theme of the reviews I saw on Amazon is that this book is quite unlike Arthur C. Clarke's other books due to his collaboration with Gentry Lee. This is quite true. The book is not like Clarke's other novels in SOME RESPECTS. However, to castigate the novel as a ruined product of Lee's poor writing skills is untrue. Some reviewers attempted to claim that Clarke did little more than light edits, which is also untrue, as the book's preface refutes. Clarke was an active and full participant in this collaboration. Perhaps Gentry Lee did more typing, but Clarke has left his stamp all over the book in very obvious ways. It's definitely at least half Clarke's book and not at all a "failure."

Many reviewers criticized the religious content in the novel as something wholly due to Gentry Lee's influence as evidenced by Clarke's outspoken stance against organized religion, which he called the "most malevolent and persistent of all mind viruses." And yet religion, especially organized religion, and primarily the Church of England, are quite different things from the concept of God, about which Clarke said  that "any path to knowledge is a path to God—or Reality, whichever word one prefers to use,"  and he described himself as "fascinated by the concept of God." In Rama II, religion provides an excellent counterpoint to the hard science and fuel for the mysteries of Rama and The Ramans and the meaning behind these two mysterious spacecraft and all they contain.

And yet reviewers on Amazon and elsewhere were vicious and insulting in their condemnations of this and the next two books in what became the Rama series. It seems to me that some of the most negative and vitriolic reviews are entirely easy to dismiss. The most vicious reviewers seem to take pleasure in being insulting, which further negates any credibility to their opinions.

As I write this review, I am now into the next book, The Garden of Rama, and the first half is quite tedious and hackneyed, it has picked up in the second half. So far, Rama II is still a more exciting book than Garden or even the original Rendezvous with Rama. And yet, I am in this for the long haul, and I plan to complete Garden and then Rama Revealed.

Clarke had no plans to make a Rama series, even when he ended the Hugo and Nebula award winning Rendezvous with Rama with the line "the Ramans do everything in threes." And yet, spinning off from his collaboration with Gentry Lee on Cradle, these three books resulted. For those with questions about the Rama spacecraft, then Rama II and the books the followed are essential reading. Given that, Garden of Rama picks up right where Rama II leaves off, as bad as the first half of Garden is, many Clarke fans will surely take the plunge and continue.

Though Rama II begins in the same vein as the original, as a hard science fiction book about the second expedition to the second Rama vehicle as it traverses our solar system, the book soon turns into a character-driven suspense novel mostly focused on the main character of Nicole des Gardins, the life science officer. Though the book hops about with various characters taking center stage as the POV consciousness, Nicole emerges as the main character after she is left behind by the cunning Francesca Sabatini, and Italian journalist, in an attempt to separate her (Nicole) from the rest of the crew of the Newton exploration craft, which detaches and flees from the Rama II near the end of the novel.

Sabatini wishes to sabotage Nicole's investigations into her criminal machinations -- if not eliminate Nicole completely -- that resulted in the death of General Borozov during a botched and unnecessary appendicitis early in the novel. And so, during a search and rescue operation for the missing scientist Shigeru Takagishi in the part of Rama known as New York, Sabatini walks away from Nicole after she has fallen into a pit that is shielded from radio transmissions and then lies about losing her fellow crew-member in New York, gone missing like Takagishi. Though the crew looks for Nicole, the exodus from Rama had already been called by the acting commanders, post the death of Borozov, and to set nuclear bombs throughout the craft to destroy it as it has been decided that it poses a threat to earth.

The story of Nicole's survival without food or water, her escape from the pit, and her subsequent meeting with the two others from the Newton crew who stay behind in Rama after the Newton disengages is the most compelling sequence in the novel. The suspense and tension is well played and the continued exploration of Rama II and its inhabitants is fascinating. In the end, a real cliff hanger and a bid for reading the next novel, Nicole, Richard Wakefield, and Micheal O'Toole are left aboard Rama II after the volley of nuclear missiles from earth fails to destroy it. As the novel closes, the space craft hurtles out of of the solar system, destination unknown.

Arthur C. Clarke has never been a character-driven story teller. Obviously, the majority of the character building material came from Gentry Lee and often the reader must suffer through hackneyed and rote character descriptions and background. When first introduced, Nicole is described in a way that is stilted and the writing equivalent of playing several really bad chords in a row: "a statuesque copper brown woman with a fascinating French and African lineage. Worse yet, the the Italian journalist Francesca is a very cliché, a bit too Cruella de Vil. Other characters are no better, and though many have fully fleshed out backgrounds, they remain in many respects wooden and cardboard with complex histories but not complex personalities.
This characterization issue continues into the next book, and Nicole remains the most complex and interesting of the characters.

Some of the creatures in the depths of Rama II are also a tad cartoony (a status I expect the next two books to negate), the overall effect of the book is quite entertaining. Rama II is a fast-paced and engaging novel of the exploration and consequences of exploration of an alien space craft, the second sent by the Ramans (with obviously a third to come given the pronouncement at the end of the first book). Clarke provides the science and the story sense, the style of his other novels, and smart pacing, whereas Gentry Lee brings more characterization (which is about 80% successful) and probably some of the more hackneyed ideas. I suspect that he is the cause of some of the faster pacing to some extent as well.

And yet, despite its flaws, I liked it. Once the preliminaries were ground and the incident occurred with Borozov resulting in his death (about page 120), the book picks up pace, first as a suspense-mystery as Nicole tries to uncover the truth behind Borozov's death and then a survival story with the exploration of the alien Rama II as the vehicle for those two plot lines. Granted, much of it is stilted and clunky, but I have a high tolerance for sub par and believe that Clarke had much more to do with creating the story than many "fans" believe. Hardcore science fiction fans, especially Clarke fans, will want to read this book.

This book has been on my to read shelf since the 1990s and now that I have finally finished (reading the traditional way as there are no audio editions in digital form for Rama books 2-4) this one, I am glad I did. It was worth reading. And though I moved straight ahead to the next one, The Garden of Rama, which I already mentioned takes 200 pages to kick into gear and suffers under the weight of much more weak prose and cardboard characters, the strength of the characters, especially Nicole des Gardins, continues.

If nothing else is true, some of the short-sighted and reactionary "reviewers" who feel compelled to write vicious and unwarranted attacks on one of the greatest writers in the history of science fiction have proved once again why I stay away from online reviews almost entirely.

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- Bloggery committed by chris tower - 1407.08 - 10:59

Sunday, July 6, 2014

The Ten Cent Plague book review

The Ten Cent Plague book review

I have owned The Ten Cent Plague for six years, having bought it when it was originally published. It's one of those books that I have wanted to read very much, and so it has held a place in various "to read" book stacks for several years. You know the ones. At first, it's in the newly purchased books to read stack. And then it gets shuffled out of the stack of the recently purchased and yet continues to find its place in the entire book case that I have devoted to "books I want to read." Not that I have confined all of my unread books to one book case (three shelves), I have several other "to read" areas in my home, which, if you are reading, this blog, then you surely understand as you probably have such devoted places, too.

Okay, smart aleck. Yes, some of you have quite given up your "to read" stacks of actual, physical books printed on paper. But I bet you have a digital book wish list or a "to read" folder on your reading device. Since I consider myself a comic book maven, a serious student and appreciator of the art form, I had to purchase The Ten Cent Plague. I still like actual books on paper, and though I consume a few in digital form, I still prefer the heft of a book, especially a hardcover edition, and the smell and feel of paper. But my reading of actual books, in the old method of scanning words on the page with my eyes, has been substantially reduced. For one thing, my reading time is limited, even though I carve out just as much of it as possible. Comic books, sports writing, game materials, and other assorted interests further reduce my available time to read actual books on actual paper with my actual eyes.

(SIDENOTE: In fact, I am just about to take about three hours for Baseball and reading, one of my favorite activities on a Sunday afternoon.)

And though I try to apply myself to a few nonfiction books per year by "reading reading" them, my term for actual reading in the old fashioned sense, I never manage to get through as many as I wish. But when I see a book on Audible or Amazon as available as an unabridged audio book, it's likely that such a book will rocket closer to the top of my "books to read" stack. I "read" about 90-95% of the books I consume per year in audio form. Or rather, listening to audio books has increased my books read per year by almost ten times. Even so, I have a back log of "books to read" in my audio folder, and like the actual stack, The Ten Cent Plague sat in the virtual stack for quite some time as well.

Whichever kind of reader you are, I am sure you understand how a book can orbit your attention span and your active reading habit for several years, caught in the gravity of your interest but just out of reach of being snared and brought to earth, your reading pulpit. Such is the case with The Ten Cent Plague by David Hadju.

I just finished this one the other day, and I have to give it my highest recommendation. Because of its focus on the content of comics in the late 1940s and 1950s, the cultural war waged against them, and the emergence of Mad Magazine, with deft writing and strong research, David Hadju has written an impeccable and riveting examination of this time period with The Ten Cent Plague. Comparisons to World War Two abound, and though some extra information about what followed this tumultuous time period would have improved the content, overall, this is an excellent book. Most reviews seemed to concur. I checked Amazon, as I usually do, to see the reviews, and I was pleased to see that the five star reviews (33) far out-number the others: four star (19), three (5), two (four), and one (3). As always, there are some idiotic reviews that could send me into a tail spin if I let them. There are idiots who cannot understand how this well-written, well-researched book has so many positive reviews (while even admitting that the book is well written and researched), but I can ignore these, especially if I do no more than glance at them as I did.

Since I listened to this one, it played on my iPod player in my house off and on for weeks. One time, overhearing the narration concerning some civic action groups motivating against comic books, my wife said "is this for real?" That the crazy, fascist-like activities of the post-World War Two do-gooders, who had recently helped to free the country of the potential tyranny of the Third Reich, would pursue the same blinded, fear-driven crushing of freedom and support of censorship seems completely insane, and yet it happened, even though the story of what happened seems almost fictional today. Chalk this one up in the "how soon we forget" category along with the flu pandemic of 1918 and other horrors.

"I think Hitler was a beginner compared to the comic book industry," wrote psychiatrist Frederic Wertham, famous for the the 1950s exposé The Seduction of the Innocent, which "indicted comic books as a leading cause of juvenile delinquency" (Hadju pg. 6). "The time has come to legislate these books off the newsstands and out of the candy stores."

Looking back, the comparison between Nazi Germany and comic books seems absurd as it and the whole witch hunt of the comic book industry seemed to my wife when she overheard me listening to David Hadju's The Ten Cent Plague. But these were serious allegations in the post-World War II era of the late 1940s and 1950s as Americans had to step lightly around accusations of Communist infiltration and influence as well as the mounting hysteria over the stalemate of the Cold War. The new Hitler was entirely invisible and far more insidious, and yet Americans wanted the same easy fix. Removing the Nazis and Hitler (as well as the fascist regimes of Italy and Japan) from Europe healed the world. But these were threats that were not just camped on the borders, they were invading and attacking. Hitler swept through Europe and the bombed England, before the Nazis were defeated. The Japanese attacked Pearl Harbor and threatened the American Way from the other side of the world. With these threats eliminated, the protectors of the good, decent, and true spirit of freedom wanted another tangible and invading enemy to stamp out of existence. Like the "Communist Party," comic books became one of those enemies. And though comic books were not as crushed into defeat as the Nazis, the industry shrunk dramatically and one company, EC Comics, basically ceased all production.

The battle became the young versus the old. As television and rock and roll became more prominent and popular, comic books became the first big battle for young people versus their parents with class, money, taste, religious dogma, political agendas, and these new art forms as the battleground and ammunition.

At the height of their original heydays (starting in the post WWII 1940s), comic books led the pack in America as the most popular form of entertainment, selling an astounding 80 to 100 million copies each week. Some 650 titles were released each month, and the industry employed around 1,000 writers, artists, and editors (Hadju, pg. 5).

After the original volleys of superhero books spewed forth from publishers, comic books took a turn, striving to attract older audiences, those who devoured the old pulp magazines of the 1920s and 1930s and the many dime novels with their lurid covers and "adult" themes. Leading the way in this new wave of comic books was EC, Entertaining Comics, headed by the genius William Gaines.

Soon, the shelves were filled with comics devoted to crime, horror, science fiction, and romance. By the end of 1952, nearly one-third of the comic books on stands were devoted to horror and the "macabre" (Hadju, pg.189). Most others were romance and crime-related as the taste for super hero titles waned. Leading the way, EC published the most extreme material, which is still some of the best comic book work in the history of the genre to this day. But during the "Happy Days" era of the 1950s, the subject matter proved disturbing to the old school establishment adults who had lived through the Depression-era followed by the Second World War. Focused on horror and crime, EC's comic book were gruesome, featuring severed heads, unremitting killers with no remorse, and plenty of blood. The stories also emphasized sex, displaying women in diaphanous negligées, visible cleavage or tight clothing with art work that focused closely on the bust, and overall realistic drawing of women rendered beautifully. The artwork depicting the women were suitable for pinning up. In addition to romance, there were plenty of "jungle girls," such as Matt Baker's Tiger Girl and Jerry Iger's Sheena (Hadju, pgs. 157-58).

Publishers competed for readership with increasingly more shocking and extreme imagery and story lines. Stan Lee, then working for Timely, described the problem best: "the horror craze was a challenge for the average publisher because you had to come up with new ideas for every story... not everybody could do it...books came and went because they petered out. The editors couldn't sustain the interest, so they used a lot of tricks to get the reader's attention" (Lee as quoted in Hadju, pg.190).

At the time, under Lee's stewardship, Timely was the most successful publisher in 1952 with sales half again as great as next competitor Dell and double that of National/DC. Still, publishers scrambled to outdo each other, gain readers, and match EC's success.

If a character had his neck slashed in February, in the March issue a character would be decapitated. In another issue, a human head would be used as a bowling ball, and in another, a woman would be shown roasting her husband's body parts (head, a leg, hands, feet) on a barbecue grill.

Such content sparked a national campaign against comic books, the biggest loser of which was EC, who was driven virtually out of business except for one publication, Mad Magazine (more on that one in a minute). Like millions were massacred in WWII, comic books suffered a gutting in a cultural war that left hundreds of talented artists scared off or even blacklisted. The national crusade against the "corrupting" influence of comic books led to bonfires of comic books sponsored by churches and schools and eventually a Senate hearing that most abused William Gaines and EC.

Scrambling to stay in business, the comic industry chose to self-regulate and created the Comics Magazine Association of America in 1954, watchdogging its product by promoting "wholesomeness and virtue" (Hadju, p. 319). In the CMAA Code, the police were never to be depicted with "disrespect," no comic book could use the words "horror" or "terror" in its title, and all "lurid, unsavory, or gruesome illustrations" were forbidden. The depiction of the "walking dead, vampires, ghouls, werewolves, and cannibals" and "words or symbols which have acquired undesirable meanings" (whatever that means) were forbidden (Hadju pp. 291-292). Many comic book companies turned to "cute" books to survive the backlash against its more popular and adult titles. Harvey came to prominence in this era with Casper the ghost among others and oddly "Hot Stuff," even though the main character was an actual little devil, complete with horns, a tail, and a pitchfork (Hadju, pg. 315)

Between 1954 and 1956, more than half of the comic books on the newsstand had disappeared (Hadju, pg. 326). The number of titles dropped from 650 to 250. By the end of 1955, EC discontinued all its comic books, keeping only Mad, which became Mad Magazine, since magazines were not subjected to the same regulations as comic books by the CMAA.  Five other publishers went out of business completely: Star, Sterling, Toby Press, United Features Syndicate, and Eastern Color.



"Everybody was punished," said Carmine Infantino (who died last year as I featured in my T-shirt blog in shirt #20 devoted to the Flash). "It was like the plague. The work dried up, and you had nowhere to go because comic were a dirty word, You couldn't say you were a comics artist, and you had nothing to put in your portfolio. If you said you drew comic books, it was like saying you were a child molester. It was a nightmare, especially for a lot of people who got into comic in the first place because, you know, that was where we could go" (as quoted in Hadju, pg. 326).

And yet, Mad Magazine survived the tumult and even thrived as the few comics that remained held their ground awaiting the resurgence that would start in 1961 with The Fantastic Four. Robert Crumb expressed the power of Mad well: "it was really the coming together of everything that was great in EC and some of the other comics before the Code... Here was a publication making fun of highly respected American institutions in the square, military, post-World War II environment and doing so in a crude, weird way... It countered all the stifling, goody-two-shoes fifties-propaganda totalitarian vision that was put forth in the media, the schools, and everything. A big part of its appeal to me is that it was so strange and esoteric and outside of this mainstream" (as quoted in Hadju pg.333).


Mad debuted before the national crusade decimated the comic industry and stayed on to thrive. The first issue of Mad debuted in August of 1952. From the beginning, Mad was "giddy adolescent fun" (Hadju, pg. 199). However, Mad was not an instant hit. At first, the first four issues, lost money. And then, it all clicked.

"Mad became a forum to mock all of American culture; ... it took aim at adult society with the weaponry of the schoolyard: funny faces, cat-calls, relentless silliness, rudeness, and cruelty" (Hadju, pg. 215). The defining artistic force that helped Mad  out of the red and into the black was Will Elder. He called the element he brought to Mad "chicken fat." Gaines maintained that Elder "defined Mad's approach to humor as pure mayhem. Idiosyncratic, indulgent, digressive, and uneven but uniquely potent in its accretive effect, Elder's work was wholly American art, a rough counterpart to the majestic, overstuffed improvisations of Walt Whitman or Charlie Parker, transferred to the literature of the playground" (Hadju, pg. 217).

EC also produced a companion humor comic to cash in on  the success of Mad like so many other publishers who aped it with their own knock-offs in 1953.

If there's a negative to Hadju's book -- and I hesitate to give it one -- it's that the take ends abruptly with the death of EC (except for Mad Magazine), and Hadju spends very little text on what happens next. The follow-up to the success that Mad Magazine has is cursory and filtered through an interview with Robert Crumb, which is all well and good as a start but fails to do justice to the place of Mad Magazine as a cultural paradigm shift and defining force. Likewise, Hadju devotes very little text to the recovery of comics in the 1960s. Granted, neither of these follow-ups convey the story he wished to tell, but more epilogue follow up and some well-reported facts would have capped off The Ten Cent Plague in a better way.

Nevertheless, I give The Ten Cent Plague five stars without hesitation. It is an excellent book, and even well narrated as an audio edition.

As a final note on the cultural war against comics in the 1950s, there is an ironic connection that can be made between the war on comic books and an immensely popular science fiction novel. Ray Bradbury's Fahrenheit 451 came out in 1955 showing a frightening future in which books were outlawed and large bonfires were set ablaze to destroy the illegal "thought-crime" texts. Three types of publications were so beneath contempt by this future government as to escape the fires: trade journals, pornography, and comic books (Hadju, pg. 303-304). Coincidence or Bradbury's parting shot after years of working in comic books, providing stories for adaptations by EC Comics? Whatever the case, the bonfires of comic books in the 1950s now seems like fiction, as my wife asked while over-hearing this book: "did that really happen?"

MY OTHER BLOG WORK ON THIS AND RELATED SUBJECTS

I have a few blog posts over on my t-shirt blog about censorship as listed here:

T-shirt #63: Comics Code Authority

T-shirt #159: Save smut! CBLDF shirt one

T-shirt #254 - Fight Censorship: Chester Brown

T-shirt #332 - CBLDF - Frank Miller - Fight Censorship (this one is incomplete)

Maybe I should also post this text there back in the past. :-)

I devoted a single post to EC Comics on the t-shirt blog (though more to come):

T-shirt #156: EC Comics

I also wrote about  Mad Magazine twice on my t-shirt blog:

T-shirt #92 - Mad Magazine (first Weekly Comics List post!)

T-shirt #264 - Alfred E. Neuman Faces

To conclude, a cover gallery of some EC gems, some Matt Baker art (romance and Phantom Lady), and assorted others, including a bunch of Mad Magazine covers not featured on my t-shirt blog.

COVER GALLERY

 























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- Bloggery committed by chris tower - 1407.06 - 11:39